为了在android上部署自己的ssd-mobile模型并使用NNAPI
加速,我根据tensorflow objection detection API
重新训练了没有NMS后处理的模型。
如果没有NMS,则输出raw_outputs/box_encodings
是经过编码的框位置,我将其解码如下,但是不起作用:
for(int j =0; j < 5; j++)
{
float sk = (float)(0.2 + (0.949 - 0.200) *j * 1.0 / 5*1.0);
float width_a = (float)(sk * Math.sqrt(aspectra[j]));
float height_a = (float)(sk * 1.0 / Math.sqrt(aspectra[j]));
for(int k = 0; k < featuresize[j] ; k++)
{
float center_x_a = (float)((k + 0.5) * 1.0/ featuresize[j]);
float center_y_a = (float)((k + 0.5) * 1.0/ featuresize[j]);
float ty = (float)(outputBox[0][i][0] / 10.);
float tx = (float)(outputBox[0][i][1] / 10.);
float th = (float)(outputBox[0][i][2] / 5.);
float tw = (float)(outputBox[0][i][3] / 5.);
float w =(float)(Math.exp(tw) * width_a);
float h = (float)(Math.exp(th) * height_a);
float y_center = ty * height_a + center_y_a;
float x_ceneter = tx * width_a + center_x_a;
float ymin = (float)((y_center - h ) / 2.);
float xmin = (float)((x_ceneter - w ) / 2.);
float ymax = (float)((y_center + h ) / 2.);
float xmax = (float)((x_ceneter + w ) / 2.);
答案 0 :(得分:0)
要解码raw_outputs/box_encodings
,您还需要anchors
,因为box_encodings是根据锚点编码的。
以下是我对raw_outputs/box_encodings
进行解码的实现:
private float[][][] decodeBoxEncodings(final float[][][] boxEncoding, final float[][] anchor, final int numBoxes) {
final float[][][] decodedBoxes = new float[1][numBoxes][4];
for (int i = 0; i < numBoxes; ++i) {
final double ycenter = boxEncoding[0][i][0] / y_scale * anchor[i][2] + anchor[i][0];
final double xcenter = boxEncoding[0][i][1] / x_scale * anchor[i][3] + anchor[i][1];
final double half_h = 0.5 * Math.exp((boxEncoding[0][i][2] / h_scale)) * anchor[i][2];
final double half_w = 0.5 * Math.exp((boxEncoding[0][i][3] / w_scale)) * anchor[i][3];
decodedBoxes[0][i][0] = (float)(ycenter - half_h); //ymin
decodedBoxes[0][i][1] = (float)(xcenter - half_w); //xmin
decodedBoxes[0][i][2] = (float)(ycenter + half_h); //ymax
decodedBoxes[0][i][3] = (float)(xcenter + half_w); //xmax
}
return decodedBoxes;
}
此解码技术来自TFLite detection_postprocess操作。
编辑:小数位数为:
float y_scale = 10.0f;
float x_scale = 10.0f;
float h_scale = 5.0f;
float w_scale = 5.0f;