我是第一次实践HTML游戏。 仅以https://www.w3schools.com/graphics/game_intro.asp作为我的唯一指南,我设法完成了自己的游戏。 游戏非常简单:随机物体(绿色方块)从上方掉落。播放器(红色方块)左右移动。游戏中的主要目标是让玩家收集/碰撞掉掉的物体。每次与1个对象发生碰撞,玩家将获得1分。 现在,我该如何消灭与玩家碰撞的物体(绿色方块)并一次设置1点?
这是代码:
<!DOCTYPE html>
<html>
<head>
<title>Food Game v1</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<style>
canvas {
border:1px solid #d3d3d3;
background-image: linear-gradient(#FFFDF0, white);
}
/* buttons align in center*/
.center {
margin: auto;
width: 90%;
padding: 10px;
}
</style>
</head>
<body onload="startGame()">
<script>
var myGamePiece;
var myFallenObj_ = []; //array of fallen objects
var myScore;
function startGame() {
myGamePiece = new component(30, 30, "red", 130, 300);
myScore = new component("10px", "Consolas", "black", 100, 345,"text");
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 300;
this.canvas.height = 350;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0; //if we use an array
this.interval = setInterval(updateGameArea, 20);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop: function(){
clearInterval(this.interval);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.width = width;
this.height = height;
this.score = 0;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
if(this.type == "text"){ //check on text object
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
}else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
this.crashWith = function(otherobj){
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if((myright < otherleft) || (myleft > otherright) || (mybottom < othertop) || (mytop > otherbottom)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.newPos();
myGamePiece.update();
var width_, minWidth_, maxWidth_;
var x,y;
for (i=0;i<myFallenObj_.length; i++){
if(myGamePiece.crashWith(myFallenObj_[i])){ //if collision happens
myScore.score ++;
//destroy(myFallenObj_[i]);
}
}
myScore.text = "SCORE: " + myScore.score;
//check myGamePiece not go over the left border
if(myGamePiece.x <= 0)
myGamePiece.x = 1;
//check myGamePiece not go over the right border
if(myGamePiece.x > 265)
myGamePiece.x = 260;
myScore.update();
myGameArea.frameNo +=1;
if (myGameArea.frameNo == 1 || everyinterval(150)){
//x = 10;
minWidth_=0;
maxWidth_=300;
width_ = Math.floor(Math.random()*(maxWidth_-minWidth_+1)+minWidth_);
y = - 50;
myFallenObj_.push(new component (30,30,"green", width_, y));
}
for (i=0; i<myFallenObj_.length; i++){
myFallenObj_[i].x +=0;
myFallenObj_[i].y +=1;
myFallenObj_[i].update();
}
}
function everyinterval(n){
if((myGameArea.frameNo /n) % 1 == 0)
return true;
return false;
}
function moveleft() {
myGamePiece.speedX = - 2;
}
function moveright() {
myGamePiece.speedX = 2;
}
function clearmove() {
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
}
</script>
<div class="center">
<button onmousedown="moveleft()" onmouseup="clearmove()" ontouchstart="moveleft()">LEFT</button>
<button onmousedown="moveright()" onmouseup="clearmove()" ontouchstart="moveright()">RIGHT</button><br><br>
</div>
</body>
</html>
到目前为止,我所做的就是应用该碰撞并计算分数,但是只要红色和绿色不断重复触摸自己,分数就很重要(这是错误的)。
任何建议都值得欢迎,谢谢!
答案 0 :(得分:0)
将scorable
属性添加到您的component
:
function component(...) {
...
this.scorable = true;
...
}
然后使用该属性标记它是否仍为scorable
(如果不跳过的话):
for (i=0;i<myFallenObj_.length; i++){
if(myGamePiece.crashWith(myFallenObj_[i]) && myFallenObj_[i].scorable){ //if collision happens
myScore.score ++;
myFallenObj_[i].scorable = false;
//destroy(myFallenObj_[i]);
}
}
答案 1 :(得分:0)
由于@ACD,我解决了我有关积分的问题的一半。
我的答案的另一半是如何处理我的(绿色)组件:当绿色组件崩溃到红色组件然后消失时,请理解这一点。
好吧,我无法正确处理对象的destroy属性(在本例中为我的组件)。我想Unity有太多JS,我想:p。我不知道HTML Canvas的哲学是否有这样的属性。为了以某种方式“应用” destroy属性来解决我的问题(以使我的绿色组件从画布上消失),我必须首先创建一个“幻想”。基本上,使用组件在画布上的定位。
主要是,我必须设置一个变量var garbagePOS = 2000;
//画布尺寸之外的任何可能的度量。
然后,我将崩溃的绿色组件的位置x设置为新的位置等于2000(从视觉上看,不属于我的内容)myFallenObj_[i].x = garbagePOS;
就像这样,它会产生错觉。可能不是理想的解决方案。但是目前对我来说很好。还有其他建议吗?