我是编程的新手,我试图制作游戏。你移动一个红色区块,当你碰到绿色区块时,你会回到(0,0)并且绿色区块会移动到一个随机位置。
现在我的问题是当我点击绿色区块时,我如何在游戏中放置一个得分计数器+1。
var myGamePiece;
var myObstacle;
function startGame() {
myGamePiece = new component(40, 40, "red", 0, 0);
myObstacle = new component(40, 40, "green", Math.floor((Math.random() *
560) +
0), Math.floor((Math.random() * 360) + 0));
myGameArea.start();
}
var myGameArea = {
canvas: document.createElement("canvas"),
start: function() {
this.canvas.width = 600;
this.canvas.height = 400;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear: function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop: function() {
clearInterval(this.interval);
}
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright <
otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
if (myGamePiece.crashWith(myObstacle)) {
return startGame();
} else {
myGameArea.clear();
myObstacle.update();
myGamePiece.x += myGamePiece.speedX;
myGamePiece.y += myGamePiece.speedY;
myGamePiece.update();
if (myGamePiece.x >= 580) {
myGamePiece.x -= 20;
}
if (myGamePiece.x <= -20) {
myGamePiece.x += 20;
}
if (myGamePiece.y <= -20) {
myGamePiece.y += 20;
}
if (myGamePiece.y >= 380) {
myGamePiece.y -= 20;
}
}
}
function anim(e) {
if (e.keyCode == 39) {
myGamePiece.speedX = 1;
myGamePiece.speedY = 0;
}
if (e.keyCode == 37) {
myGamePiece.speedX = -1;
myGamePiece.speedY = 0;
}
if (e.keyCode == 40) {
myGamePiece.speedY = 1;
myGamePiece.speedX = 0;
}
if (e.keyCode == 38) {
myGamePiece.speedY = -1;
myGamePiece.speedX = 0;
}
if (e.keyCode == 32) {
myGamePiece.speedY = 0;
myGamePiece.speedX = 0;
}
}
document.onkeydown = anim;
window.onload=startGame();
&#13;
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
&#13;
<button onmousedown="anim(e)" onmouseup="clearmove()" ontouchstart="moveup()">Start</button>
<br><br>
<p>press start to start
<br> use the buttons ↑ ↓ → ← on your keyboard to move stop with the space</p>
&#13;
答案 0 :(得分:0)
添加
var chrashed = 0;
并使用
if (myGamePiece.crashWith(myObstacle)) {
crashed++;
showCrashed;
return startGame();
}
答案 1 :(得分:0)
<output>
代码以显示分数。有关更改的详情,请参阅演示
// Reference output#score
var score = document.getElementById('score');
// Declare points
var points = 0;
var myGamePiece;
var myObstacle;
function startGame() {
myGamePiece = new component(40, 40, "red", 0, 0);
myObstacle = new component(40, 40, "green", Math.floor((Math.random() *
560) +
0), Math.floor((Math.random() * 360) + 0));
myGameArea.start();
}
var myGameArea = {
canvas: document.createElement("canvas"),
start: function() {
this.canvas.width = 600;
this.canvas.height = 400;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
},
clear: function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop: function() {
clearInterval(this.interval);
}
}
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright <
otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
if (myGamePiece.crashWith(myObstacle)) {
// Convert points to a real number
points = parseInt(points, 10);
// Increment points
points++;
// Set output#score value to points
score.value = points;
return startGame();
} else {
myGameArea.clear();
myObstacle.update();
myGamePiece.x += myGamePiece.speedX;
myGamePiece.y += myGamePiece.speedY;
myGamePiece.update();
if (myGamePiece.x >= 580) {
myGamePiece.x -= 20;
}
if (myGamePiece.x <= -20) {
myGamePiece.x += 20;
}
if (myGamePiece.y <= -20) {
myGamePiece.y += 20;
}
if (myGamePiece.y >= 380) {
myGamePiece.y -= 20;
}
}
}
function anim(e) {
if (e.keyCode == 39) {
myGamePiece.speedX = 1;
myGamePiece.speedY = 0;
}
if (e.keyCode == 37) {
myGamePiece.speedX = -1;
myGamePiece.speedY = 0;
}
if (e.keyCode == 40) {
myGamePiece.speedY = 1;
myGamePiece.speedX = 0;
}
if (e.keyCode == 38) {
myGamePiece.speedY = -1;
myGamePiece.speedX = 0;
}
if (e.keyCode == 32) {
myGamePiece.speedY = 0;
myGamePiece.speedX = 0;
}
}
/* Set on click handler
|| When event occurs call startGame() / exclude
|| parenthesis
*/
document.onclick = startGame;
/* Register keydown event
|| When event occurs call anim() / exclude parenthesis
*/
document.addEventListener('keydown', anim, false);
/* When a callback is a named function / exclude the
|| parenthesis
*/
window.onload = startGame;
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
button {
font: inherit;
}
<br><br>
<button id='start'>Start</button>
<br><br>
<label for='score'>Score: </label>
<output id='score'>0</output>
<br><br>
<p>Click <kbd>Start</kbd> button</p>
<p>Use the buttons ↑ ↓ → ← on your keyboard to move stop with the spacebar.</p>