我正在用JS做蛇游戏。现在,我正在尝试编写一个条件,将蛇头的位置和食物的位置进行比较,以查看蛇是否与蛇接触。如果是这样,我想提醒用户。除非条件由于某种原因无法正常工作。我制作了该游戏的另一个版本,并且在该版本中使用了相同的条件,所以这真的使任何想法感到困惑吗?
//declare global variables
const canvas = document.querySelector('#canvas');
//set canvas context
const ctx = canvas.getContext('2d');
//put canvas dimensions into variables
const cvsW = canvas.width;
const cvsH = canvas.height;
//create snake unit
const unit = 16;
//create snake and set starting position
let snake = [{
x : cvsW/2,
y : cvsH/2
}]
//create food object and set its position somewhere on board
let food = {
//Math.floor(Math.random()*cvsW + 1)---number from 1 to 784
//Math.floor(Math.random()*cvsW/unit + 1)---number from 1 to 79
//Math.floor(Math.random()*cvsW/unit + 1)*unit---number from 1 to 784(but it's a multiple of unit)
//Math.floor(Math.random()*(cvsW/unit - 1)+1)*unit---same as above but -1 keeps food inside canvas
x : Math.floor(Math.random()*(cvsW/unit - 1)+1)*unit,
y : Math.floor(Math.random()*(cvsH/unit - 1)+1)*unit
}
//create a variable to store the direction of the snake
let direction;
//add event to read users input then change direction
document.addEventListener('keydown', (e) => {
if(e.keyCode == 37 && direction != 'right') direction = 'left';
else if (e.keyCode == 38 && direction != 'down') direction = 'up';
else if (e.keyCode == 39 && direction != 'left') direction = 'right';
else if (e.keyCode == 40 && direction != 'up') direction = 'down';
})
function draw() {
//clear canvas and redraw snake and food
ctx.clearRect(0, 0, cvsW, cvsH);
ctx.fillStyle = 'limegreen';
ctx.fillRect(snake[0].x-unit/2, snake[0].y-unit/2, unit, unit);
ctx.fillStyle = 'red';
ctx.fillRect(food.x, food.y, unit, unit);
//move snake in chosen direction
changeDirection();
//check to see if snakes eaten
if(snake[0].x === food.x && snake[0].y === food.y) {
alert('yo');
}
//check to see if snake has hit a wall
collision(snake[0].x, snake[0].y);
}
let runGame = setInterval(draw, 70);
function changeDirection() {
if(direction == 'left') snake[0].x -= unit;
else if(direction == 'right') snake[0].x += unit;
else if(direction == 'up') snake[0].y -= unit;
else if(direction == 'down') snake[0].y += unit;
}
function collision(x, y) {
if(x < 0 || x > cvsW || y < 0 || y > cvsH) {
clearInterval(runGame);
}
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Snake</title>
<style>
body {
background-color: #333;
}
#canvas {
background-color: #4d4d4d;
display: block;
margin: auto;
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
}
</style>
</head>
<body>
<canvas id="canvas" width="784" height="528"></canvas>
<script src="script.js"></script>
</body>
</html>
答案 0 :(得分:0)
问题似乎在这里
df.groupby('COL1').COL2.nunique().to_frame().query('COL2 > 1')
COL2
COL1
B 2
在这种情况下,方向为let direction;
//add event to read users input then change direction
document.addEventListener('keydown', (e) => {
if(e.keyCode == 37 && direction != 'right') direction = 'left';
else if (e.keyCode == 38 && direction != 'down') direction = 'up';
else if (e.keyCode == 39 && direction != 'left') direction = 'right';
else if (e.keyCode == 40 && direction != 'up') direction = 'down';
})
,因此不会为undefined
分配任何值