不能在JS蛇游戏中在画布边框上绕蛇

时间:2019-01-15 05:23:09

标签: javascript html

我花了最后几分钟弄乱了一旦蛇碰到帆布墙就会停止游戏的情况。我最初的问题是,在游戏停止之前,蛇会经过1个单位越过边界,这是一个问题,因为您看不到蛇撞到了墙。在if条件下与关系运算符弄乱之后,我能够在蛇撞到边界后立即停止游戏。现在,一旦蛇进入最后一个进入的单元,游戏便停止了,因此蛇无法骑在画布的边缘。我知道我可以在条件内扩展长度和高度,但这只是使我回到第一个问题。任何帮助将不胜感激:)

const canvas = document.querySelector('#canvas');
const ctx = canvas.getContext('2d');

//set canvas dimension equal to css dimension
canvas.width = 768;
canvas.height = 512;

//now put those dimensions into variables
const cvsW = canvas.width;
const cvsH = canvas.height;

//create snake unit
const unit = 16;

//create snake array
let snake = [{x: cvsW/2, y: cvsH/2}];

//delcare global variable to hold users direction
let direction;

//create food object
let food = {
	x : Math.floor(Math.random()*((cvsW/unit)-1)+1)*unit,
	y : Math.floor(Math.random()*((cvsH/unit)-1)+1)*unit
}

//read user's direction
document.addEventListener('keydown', changeDirection);

function changeDirection(e) {
	//set direction
	if (e.keyCode == 37 && direction != 'right') direction = 'left';
	else if (e.keyCode == 38 && direction != 'down') direction = 'up';
	else if (e.keyCode == 39 && direction != 'left') direction = 'right';
	else if (e.keyCode == 40 && direction != 'up') direction = 'down';
}

function draw() {
	//refresh canvas
	ctx.clearRect(0, 0, cvsW, cvsH);
	//draw snake
	for(let i = 0; i < snake.length; i++) {
		ctx.fillStyle = 'limegreen';
		ctx.fillRect(snake[i].x, snake[i].y, unit, unit);
	}

	//grab head position
	let headX = snake[0].x;
	let headY = snake[0].y;

	//check if snake hit wall
	if(headX <= 0 || headY <= 0 || headX >= (cvsW-unit) || headY >= (cvsH-unit)) {
		clearInterval(runGame);
	}

	//posistion food on board
	ctx.fillStyle = 'red';
	ctx.fillRect(food.x, food.y, unit, unit);

	//send the snake in chosen direction
	if(direction == 'left') headX -= unit;
	else if(direction == 'up') headY -= unit;
	else if(direction == 'right') headX += unit;
	else if(direction == 'down') headY += unit;

	//create new head
	let newHead = {x: headX, y: headY}

	if(headX == food.x && headY == food.y) {
		//create new food position
	 	food = {
			x : Math.floor(Math.random()*((cvsW/unit)-1)+1)*unit,
			y : Math.floor(Math.random()*((cvsH/unit)-1)+1)*unit
		}
		
		//add 3 units to the snake
		snake.unshift(newHead);
		snake.unshift(newHead);
		snake.unshift(newHead);
	}
	else {
		//remove tail
		snake.pop();
	}

	//add head to snake
	snake.unshift(newHead);
}

//run game engine
let runGame = setInterval(draw, 70);
<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title>Snake Game</title>
	<style>
		#canvas {
			background-color: #000;
		}
	</style>
</head>
<body>
	<canvas id="canvas" width="250px" height="250px"></canvas>
	<script src="script.js"></script>
</body>
</html>

1 个答案:

答案 0 :(得分:0)

这是问题所在,当蛇与屏幕边缘碰撞时,您要清除整个游戏间隔。相反,您应该通过在检测到碰撞时将其当前的x位置设置为其过去的x位置来防止玩家越过屏幕。

此外,我知道这要晚4年了,但总比没有好!

我希望这会有所帮助!