我正在使用统一3d进行项目,需要计算场景中对象的盒子碰撞器之间的交点量。盒子对撞机类似乎没有任何功能可以做到这一点。 有什么帮助吗?
答案 0 :(得分:0)
您要使用d:\100-Blog\xiang>hexo deploy g
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除了它们只是相交之外,它还可以用来确定更多的东西,但是如果仅此而已,它就可以很好地完成工作。
https://docs.unity3d.com/ScriptReference/Physics.ComputePenetration.html
为其提供正确的参数,如果对撞机重叠,它将返回true。
示例:
Physics.ComputePenetration()