我正在使用Three.js进行基本3D圆柱体渲染。我正在使用TextureLoader加载纹理异步(基于UI交互)。 一切都很好,但我希望不要将这些纹理应用于圆柱体顶部/底部。
我该如何实现?
这是我到目前为止所做的:
function threeJsRenderer() {
var width = 325;
var height = 375;
var scene = new THREE.Scene();
var camera = new THREE.OrthographicCamera(width / - 2, width / 2, height / 2, height / - 2, -200, 1000);
var renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
renderer.setClearColor( 0x000000, 0 );
renderer.setSize(width,height);
document.getElementById('projection').appendChild(renderer.domElement);
// CylinderGeometry(radiusTop : Float, radiusBottom : Float, height : Float, radialSegments : Integer, heightSegments : Integer, openEnded : Boolean, thetaStart : Float, thetaLength : Float)
var geometry = new THREE.CylinderGeometry(135,128,110,64,1, false, 0, Math.PI-2);
var loader = new THREE.TextureLoader();
var material = new THREE.MeshPhongMaterial();
var cone = new THREE.Mesh();
var pointLight = new THREE.AmbientLight( 0xFFFFFF );
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 130;
scene.add(pointLight);
camera.position.z = 40;
camera.position.y = 0;
cone.rotation.x = 0.01;
cone.rotation.y = -10;
jQuery(document).on('new3DConfigReady', function () {
scene.remove(cone);
var newGeometry = new THREE.CylinderGeometry(state.cylinderGeometry.radiusTop,state.cylinderGeometry.radiusBottom,state.cylinderGeometry.height,64,1, false, 0, Math.PI-2);;
cone = new THREE.Mesh(newGeometry, material);
cone.rotation.x = 0.01;
cone.rotation.y = -0.55;
cone.position.y = state.cylinderGeometry.positionY;
geometry.dispose();
if(state.textureUrl !== ''){
scene.add(cone);
}
});
jQuery(document).on('newTextureReady', function () {
loader.load( state.textureUrl, function (texture){
material.map = texture;
material.map.anisotropy = 256;
material.map.needsUpdate = true;
material.needsUpdate = true;
scene.add(cone);
});
});
var render = function () {
requestAnimationFrame(render);
renderer.render(scene, camera);
};
render();
}
答案 0 :(得分:4)
使用材料阵列,圆柱体的侧面和末端可以具有不同的材料。
var geometry = new THREE.CylinderBufferGeometry( 5, 5, 10, 16, 1 );
var materials = [
new THREE.MeshPhongMaterial( { map: texture } ),
new THREE.MeshPhongMaterial( { color: 0x0000ff } ),
new THREE.MeshPhongMaterial( { color: 0xff0000 } )
];
var mesh = new THREE.Mesh( geometry, materials );
three.js r.100