我正在尝试旋转,然后使用android.graphics.Matrix缩放图像。代码如下:
int width = bmp1.getWidth();
int height = bmp1.getHeight();
int smallerVal = (height > width) ? width : height;
int n = 0;
while (smallerVal > 1)
{
smallerVal = smallerVal >> 1;
n++;
}
int pow2 = (int) Math.pow(2, n);
float scaleWidth = ((float) AppBase.width) / (float)pow2;
float scaleHeight = ((float) AppBase.height) / (float)pow2;
Matrix matrix = new Matrix();
matrix.postRotate(90);
matrix.postScale(scaleWidth, scaleHeight);
Bitmap bmp2 = Bitmap.createBitmap(bmp1, 0, 0, pow2, pow2, matrix, true);
pow2是为了应用纹理而获得2平方幂的图像。 bmp2的高度和宽度为-1,即图像无效。我错过了什么吗?
谢谢,
Rajath
答案 0 :(得分:1)
我正在使用我的问题解决方案如下,以防将来有人需要它。
int pow2 = getSquareVal(bmp1);
int width = bmp1.getWidth();
int height = bmp1.getHeight();
float scaleWidth = ((float) pow2) / (float)width;
float scaleHeight = ((float) pow2) / (float)height;
Matrix matrix = new Matrix();
matrix.reset();
matrix.postScale(scaleWidth, scaleHeight);
if (width > height)
matrix.postRotate(90);
bmp2 = Bitmap.createBitmap(bmp1, 0, 0, width, height, matrix, true);