我正在尝试使用emscripten将SDL2 c ++代码移植到JS。我当前的文件系统如下所示(文件夹为大写,文件为小写):
C
|-VC
|-SDL
|-test.cpp
|-RESOURCES
|-hello.bmp
'hello.bmp'是任何640x480 px位图,而'test.cpp'包含下一个源代码:
#include <SDL.h>
#include <iostream>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
struct context
{
SDL_Renderer *ren;
SDL_Texture *tex;
};
void mainloop(void* arg)
{
context *con = static_cast<context*>(arg);
SDL_RenderClear(con->ren);
SDL_RenderCopy(con->ren, con->tex, NULL, NULL);
SDL_RenderPresent(con->ren);
}
int main(int, char**)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (win == nullptr)
{
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (ren == nullptr)
{
SDL_DestroyWindow(win);
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
std::string imagePath = "Resources/hello.bmp";
SDL_Surface *sur = SDL_LoadBMP(imagePath.c_str());
if (sur == nullptr)
{
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
std::cout << "SDL_LoadBMP Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, sur);
SDL_FreeSurface(sur);
if (tex == nullptr)
{
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
std::cout << "SDL_CreateTextureFromSurface Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
#ifdef __EMSCRIPTEN__
context con = { ren, tex };
emscripten_set_main_loop_arg(mainloop, &con, -1, 1);
#else
for (int i = 0; i < 5; ++i)
{
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderPresent(ren);
SDL_Delay(1000);
}
#endif
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
我正在使用Windows 10和emscripten 1.38.21。我正在控制台中目录“ C:\ emsdk-master \ emscripten \ 1.38.21”中的下一个命令行进行反编译:
emcc c:/vc/sdl/test.cpp -O2 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s --preload-file c:/vc/sdl/Resources -o prueba.html
问题在于,一旦生成hello.html,我便在Firefox 64.0浏览器中将其打开,并显示下一个错误文本:
SDL_LoadBMP Error: Couldn't open Resources/hello.bmp
在Chrome 71.0中,将启动异常并暂停程序。
请问这对Firefox / Chrome浏览器有帮助吗?
答案 0 :(得分:1)
我不确定,但也许此args组合会为您提供帮助。 最好放置-lSDL,emcc将处理链接库的其他问题。
您需要先转到当前目录。
cd c:/vc/sdl/
通过这种方式,我们将仅使用相对路径。
emcc test.cpp -s USE_SDL=2 -lSDL --preload-file Resources -s USE_SDL_IMAGE=2 -s ALLOW_MEMORY_GROWTH=1 --use-preload-plugins -s SDL2_IMAGE_FORMATS='["bmp","png"]' -s GL_UNSAFE_OPTS=0 -o prueba.html