我正在尝试在Unity3D中为角色制作打孔动画,我需要在z轴上旋转手臂,但要使其具有动画效果,我到处都在寻找解决方案。似乎没有任何作用。这是我到目前为止的内容:
PlayerMotor:
public void Punch() {
arm.transform.Rotate(0, Time.deltaTime, 0);
arm.transform.position= new Vector3(arm.position.x, arm.position.y, arm.position.z + .01f);
}
public void PunchReturn() {
arm.transform.Rotate(0, -Time.deltaTime, 0);
arm.transform.position = new Vector3(arm.position.x, arm.position.y, arm.position.z - .01f);
}
PlayerController:
if (Input.GetMouseButtonDown(0)) {
// Does punching animation
Debug.Log("punching");
for (int i = 0; i < 50; i++) motor.Punch();
for (int i = 0; i < 50; i++) motor.PunchReturn();
}
答案 0 :(得分:1)
我同意“ trollingchar”,协程或动画师是必经之路。如果您想使用协程:
制作此方法:
// this runs "in parallel" to the rest of your code.
// the yield statements will not freeze your app.
IEnumerator AnimationCoroutine(){
for (int i = 0; i < 50; i++) {
motor.Punch(); // rotate a little bit
yield return null; // waits for one frame
}
for (int i = 0; i < 50; i++) {
motor.PunchReturn(); // rotate a little bit
yield return null; // waits for one frame
}
}
并从控制器调用它
if (Input.GetMouseButtonDown(0)) {
// Does punching animation
Debug.Log("punching");
StartCoroutine(AnimationCoroutine());
}