我在自己的应用中添加了pickerview
,以更改ARKit
(可检测墙壁)的可放置图像。
我第一次尝试使用8个不同的ARScenekits
成功,但是我想使用1个Scenekit
和一个pickerview
来更改图像。
class ViewController: UIViewController, UIPickerViewDelegate, UIPickerViewDataSource {
@IBOutlet weak var picker: UIPickerView!
var pickerData: [String] = [String]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// Connect data:
self.picker.delegate = self
self.picker.dataSource = self
// Input the data into the array
pickerData = ["GT2W", "GT4DW", "GT6W", "GT8W", "GT10DW", "GT12W"]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Number of columns of data
func numberOfComponents(in pickerView: UIPickerView) ->; Int {
return 1
}
// The number of rows of data
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) ->; Int {
return pickerData.count
}
// The data to return fopr the row and component (column) that's being passed in
func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) ->; String? {
return pickerData[row]
}
func pickerView(pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int) {
// This method is triggered whenever the user makes a change to the picker selection.
// The parameter named row and component represents what was selected.
}
我将所选的类型保存在var pickerData中,我想使用此var选择正确的图像。
添加此功能后,我更改了选择图像的代码: 我改变了
material.diffuse.contents = pickerData // UIImage(名称:“ GT2W”)
但是结果是,仅显示一个白色字段。
我用于pickerData
的名称与图像名称相同。
我做错了什么?
这是我的“放置”代码的其余部分:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let planeAnchor = anchor as? ARPlaneAnchor, planeAnchor.alignment == .vertical else { return }
let grid = Grid(anchor: planeAnchor)
self.grids.append(grid)
node.addChildNode(grid)
}
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
guard let planeAnchor = anchor as? ARPlaneAnchor, planeAnchor.alignment == .vertical else { return }
let grid = self.grids.filter { grid in
return grid.anchor.identifier == planeAnchor.identifier
}.first
guard let foundGrid = grid else {
return
}
foundGrid.update(anchor: planeAnchor)
}
@objc func tapped(gesture: UITapGestureRecognizer) {
// Get 2D position of touch event on screen
let touchPosition = gesture.location(in: sceneView)
// Translate those 2D points to 3D points using hitTest (existing plane)
let hitTestResults = sceneView.hitTest(touchPosition, types: .existingPlaneUsingExtent)
// Get hitTest results and ensure that the hitTest corresponds to a grid that has been placed on a wall
guard let hitTest = hitTestResults.first, let anchor = hitTest.anchor as? ARPlaneAnchor, let gridIndex = grids.index(where: { $0.anchor == anchor }) else {
return
}
addPainting(hitTest, grids[gridIndex])
}
func addPainting(_ hitResult: ARHitTestResult, _ grid: Grid) {
// 1.
let planeGeometry = SCNPlane(width: 0.1, height: 0.1)
let material = SCNMaterial()
material.diffuse.contents = pickerData //UIImage(named: "GT2W")
planeGeometry.materials = [material]
// 2.
let paintingNode = SCNNode(geometry: planeGeometry)
paintingNode.transform = SCNMatrix4(hitResult.anchor!.transform)
paintingNode.eulerAngles = SCNVector3(paintingNode.eulerAngles.x + (-Float.pi / 2), paintingNode.eulerAngles.y, paintingNode.eulerAngles.z)
paintingNode.position = SCNVector3(hitResult.worldTransform.columns.3.x, hitResult.worldTransform.columns.3.y, hitResult.worldTransform.columns.3.z)
sceneView.scene.rootNode.addChildNode(paintingNode)
grid.removeFromParentNode()
}
}
答案 0 :(得分:1)
您将需要在选择器中处理选择
func pickerView(_ pickerView: UIPickerView,
didSelectRow row: Int,
inComponent component: Int) {
let pickerValue = pickerData[row]
let image = UIImage(named: pickerValue)
// do something with the selected image
material.diffuse.contents = image
}
编辑:
因为要在轻击手势中获取图像,所以我们需要一个默认图像,并且需要保留对最后选择的图像的引用。因此,在首次加载图片时,如果用户尚未手动选择图片,则默认使用列表中的第一张图片
var defaultImage: UIImage {
return UIImage(named: pickerData[0]) // just select first value
}
var selectedImage: UIImage?
func pickerView(_ pickerView: UIPickerView,
didSelectRow row: Int,
inComponent component: Int) {
let pickerValue = pickerData[row]
selectedImage = UIImage(named: pickerValue)
}
然后在当前点击的功能中,编辑设置图像的行:
@objc func tapped(gesture: UITapGestureRecognizer) {
// ... previous code
material.diffuse.contents = selectedImage ?? defaultImage
}