我正在尝试获取一个tiledmap以在整个屏幕上呈现。问题是顶部或右侧的100px,那里的所有内容都是黑色的。我的tiledmap大约有100个tile,因此它应该能够渲染比渲染的更多的东西。
这是现在的样子:
1:此栏与我预期的一样,目前没有任何可渲染的地方。
2&3:这些条是意外的,因为我的tiledmap中有更多部分要渲染。
我已经尝试将Viewport从StretchViewport更改为FitViewport以及FillViewport,但这并没有任何改变。
这是我在PlayScreen类中的构造函数:
public Play(GameStateManager gsm) {
super(gsm);
//set up box2d
world = new World(new Vector2(0, -20.81f), true);
cl = new MyContactListener();
world.setContactListener(cl);
b2dr = new Box2DDebugRenderer();
//set up viewport
vw = new StretchViewport(1280, 720, cam);
cam.update();
//create player
createPlayer();
//create tiles
createTiles();
//setup box2D cam
b2dCam = new OrthographicCamera();
b2dCam.setToOrtho(false, Game.V_WIDTH / PPM, Game.V_HEIGHT / PPM);
}
这是我的createTiles()方法:
private void createTiles(){
loader = new TmxMapLoader();
tileMap = loader.load("data/lvl1.tmx");
tmr = new OrthogonalTiledMapRenderer(tileMap);
cam.update();
//get the size of the tiles
tileSize = tileMap.getProperties().get("tilewidth", Integer.class);
//create box2d bodies for all tiledmap layers
TiledMapTileLayer layer;
layer = (TiledMapTileLayer) tileMap.getLayers().get("red");
createLayer(layer, B2DVars.BIT_RED);
layer = (TiledMapTileLayer) tileMap.getLayers().get("orange");
createLayer(layer, B2DVars.BIT_ORANGE);
layer = (TiledMapTileLayer) tileMap.getLayers().get("yellow");
createLayer(layer, B2DVars.BIT_YELLOW);
layer = (TiledMapTileLayer) tileMap.getLayers().get("green");
createLayer(layer, B2DVars.BIT_GREEN);
layer = (TiledMapTileLayer) tileMap.getLayers().get("blue");
createLayer(layer, B2DVars.BIT_BLUE);
layer = (TiledMapTileLayer) tileMap.getLayers().get("pink");
createLayer(layer, B2DVars.BIT_PINK);
}
render()方法:
public void render(float delta) {
//clear screen
Gdx.gl.glClearColor(0.619607843f, 0.79607843137f, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//set cam to follow player
cam.position.set(
player.getPosition().x * PPM + Game.V_WIDTH / 4,
Game.V_HEIGHT / 2,
0
);
//draw tile map
tmr.setView(cam);
tmr.render();
//draw player
sb.setProjectionMatrix(cam.combined);
player.render(sb);
//draw box2d world
b2dr.render(world, b2dCam.combined);
//responsive resizing
resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
这是我的主游戏类中的create()方法:
public void create () {
Gdx.input.setInputProcessor(new MyInputProcessor());
//asset managing
res = new Content();
res.loadTexture("data/player/player.png", "player");
sb = new SpriteBatch();
cam = new OrthographicCamera();
cam.setToOrtho(false, V_WIDTH, V_HEIGHT);
hudCam = new OrthographicCamera();
hudCam.setToOrtho(false, V_WIDTH, V_HEIGHT);
gsm = new GameStateManager(this);
}
我没想到这款游戏会获得那些黑条,我之前也创造了其他游戏,但他们从未获得过这些黑条。如何删除它们(图像上的2和3)?