我创建了一个UIView
子类,如下所示:
它是21个以三角形排列的圆圈。圆是彼此的切线。
我想知道识别轻敲手势时触摸了哪个圆圈。具体来说,我想知道触摸圆的行号(0表示最上面的行,5表示最下面的行)和索引(0表示最左边的圆)。
这就是我绘制圆圈的方式。这段代码AFAIK没错。我提供了此代码,以便您可以重现我的自定义UIView
。
// This is the frame that I actually draw the circles in, because the view's
// bounds is not always the perfect size. This frame is supposed to be centered in the view's bounds
var actualBoardFrame: CGRect {
if bounds.width < bounds.height {
return CGRect(x: 0,
y: (bounds.height - bounds.width) / 2,
width: bounds.width,
height: bounds.width)
.insetBy(dx: 3, dy: 3)
} else {
return CGRect(x: (bounds.width - bounds.height) / 2,
y: 0,
width: bounds.height,
height: bounds.height)
.insetBy(dx: 3, dy: 3)
}
}
var circleDiameter: CGFloat {
return actualBoardFrame.height / 6
}
override func draw(_ rect: CGRect) {
for row in 0..<board.rowCount {
for index in 0...row {
let path = UIBezierPath(ovalIn: CGRect(origin: pointInViewFrame(forCircleInRow: row, atIndex: index), size: size))
path.lineWidth = 3
UIColor.black.setStroke()
path.stroke()
}
}
}
// Sorry for the short variable names. I worked this formula out on paper with maths,
// so I didn't bother to write long names
func pointInBoardFrame(forCircleInRow row: Int, atIndex index: Int) -> CGPoint {
let n = CGFloat(board.rowCount)
let c = CGFloat(board.rowCount - row - 1)
let w = actualBoardFrame.width
let h = actualBoardFrame.height
let x = (2 * w * CGFloat(index) + w * c) / (2 * n)
let y = (n - c - 1) * h / n + (c * (circleDiameter / 2) * tan(.pi / 8))
return CGPoint(x: x, y: y)
}
// This converts the point in the actualBoardFrame's coordinate space
// to a point in the view.bounds coordinate space
func pointInViewFrame(forCircleInRow row: Int, atIndex index: Int) -> CGPoint {
let point = pointInBoardFrame(forCircleInRow: row, atIndex: index)
return CGPoint(x: point.x + actualBoardFrame.origin.x, y: point.y + actualBoardFrame.origin.y)
}
我试图检测碰到哪个圆圈的一种方法是:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let point = touches.first?.location(in: self) else { return }
let pointInBoardFrame = CGPoint(x: point.x - actualBoardFrame.origin.x, y: point.y - actualBoardFrame.origin.y)
guard pointInBoardFrame.y >= 0 else { return }
// This line below makes an incorrect assumption
let touchedRow = Int(pointInBoardFrame.y / circleDiameter)
let rowStart = self.pointInBoardFrame(forCircleInRow: touchedRow, atIndex: 0).x
let rowEnd = self.pointInBoardFrame(forCircleInRow: touchedRow, atIndex: touchedRow).x + circleDiameter
guard pointInBoardFrame.x >= rowStart && pointInBoardFrame.x <= rowEnd else { return }
let touchedIndex = Int((pointInBoardFrame.x - rowStart) / circleDiameter)
print("touched circle: \(touchedRow) \(touchedIndex)")
}
上面的方法不起作用,因为它错误地假设水龙头的y坐标可用于明确确定要触摸的行。这是不正确的,因为存在水平线穿过两行。
我该怎么做?
答案 0 :(得分:6)
这两种方法都需要O(1)时间,但是第一个方法会消耗内存。
简单的解决方案:用相同的圆圈制作隐藏的图片,但是用特定的颜色绘制每个圆圈,例如:R component = row index, G component = index in the row
。点击时,将坐标转换为该图片并获得该点的颜色值。
数学解决方案:
以u-v向量为基础表示抽头坐标。
s3 = Sqrt(3)
u = (-R, R*s3)
v = (R, R*s3)
每个笛卡尔点(x,y)
(相对于顶圆的中心,OY轴朝下!)可能表示为线性组合
x = a * ux + b * vx
y = a * uy + b * vy
我们需要获取a和b系数
multiply and subtract
x * uy = a * ux * uy + b * vx * uy
y * ux = a * uy * ux + b * vy * ux
x * uy - y * ux = b * (vx * uy - vy * ux)
b = (x * uy - y * ux) / (vx * uy - vy * ux)
x * vy - y * vx = a * (ux * vy - uy * vx)
a = (y * vx - x * vy)/ (vx * uy - vy * ux)
分母是常数,因此公式非常简单
denom = vx * uy - vy * ux = R * R * s3 + R * S3 * R = 2 * R^2 * s3
a = (y * R - x * R*s3) / (2 * R^2 * s3) = - x / (2*R) + y / (2*R*s3)
b = (x * R * s3 + y * R ) / (2 * R^2 * s3) = x / (2*R) + y / (2*R*s3)
在计算a
和b
之后,将它们四舍五入为最接近的整数并获得行/索引:
aa = round(a)
bb = round(b)
row = a + b
index = b
示例:
R = 2
x = 2, y = 3.4 (near right center on my picture)
a = 0 b = 1
row = 1 index = 1
x = -2, y = 3.4 (near left center on my picture)
a = 1 b = 0
row = 1 index = 0
答案 1 :(得分:4)
只需遍历您的圆圈,看看击中点和中心之间的距离是多少,如果小于半径,那么您就知道在该圆圈中点击了。
例如,根据您在draw(_:)
中的迭代方式,您可以执行以下操作:
func identifyCircle(for point: CGPoint) {
let radius = size.width / 2
for row in 0..<board.rowCount {
for index in 0...row {
let origin = pointInViewFrame(forCircleInRow: row, atIndex: index)
let center = CGPoint(x: origin.x + size.width / 2, y: origin.y + size.height / 2)
let distance = hypot(center.x - point.x, center.y - point.y)
if distance <= radius {
print(Date(), "tapped in \(row), \(index)")
}
}
}
}
例如
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else { return }
let point = touch.location(in: self)
identifyCircle(for: point)
}
无论您使用触摸方法还是手势识别器,实际上都不重要。但这是确定CGPoint
落入哪个圆圈的一种方法。
注意,这假设我们正在与圈子打交道。如果没有,您可能想依靠UIBezierPath
的{{3}}方法。
答案 2 :(得分:0)
绘制圆时分配标签编号,并使用Follow方法获取圆标签编号,这样您就可以得到攻丝的圆。
@objc func circleTapped(_ sender: UITapGestureRecognizer) { //Atul added on 13 Dec 2018
print("Tapped circle tag number is: ",(sender.view?.tag)!)
}