我从网络回调(voip应用程序)以3个单独的数组获取原始YUV数据。我先做:
sourceComponent
然后
CVPixelBufferCreate(
kCFAllocatorDefault,
width,
height,
kCVPixelFormatType_420YpCbCr8Planar,
nil,
@aPixelBuffer);
但是稍后我尝试做
CVPixelBufferLockBaseAddress(aPixelBuffer, 0);
//-----
aDestPlane := CVPixelBufferGetBaseAddressOfPlane(aPixelBuffer, 0);
move(aRTCI420Buffer.dataY^, aDestPlane^, aRTCI420Buffer.width * aRTCI420Buffer.height);
//-----
aDestPlane := CVPixelBufferGetBaseAddressOfPlane(aPixelBuffer, 1);
move(aRTCI420Buffer.dataU^, aDestPlane^, (aRTCI420Buffer.chromaWidth) * (aRTCI420Buffer.chromaHeight));
//-----
aDestPlane := CVPixelBufferGetBaseAddressOfPlane(aPixelBuffer, 2);
move(aRTCI420Buffer.dataV^, aDestPlane^, (aRTCI420Buffer.chromaWidth) * (aRTCI420Buffer.chromaHeight));
//-----
CVPixelBufferUnlockBaseAddress(aPixelBuffer, 0);
它以CVOpenGLESTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, // allocator: The CFAllocator to use for allocating the texture object. This parameter can be NULL.
fvideoTextureCacheRef, // textureCache: The texture cache object that will manage the texture.
aPixelBuffer, // sourceImage: The CVImageBuffer that you want to create a texture from.
nil, // textureAttributes: A CFDictionary containing the attributes to be used for creating the CVOpenGLESTexture objects. This parameter can be NULL.
GL_TEXTURE_2D, // target: The target texture. GL_TEXTURE_2D and GL_RENDERBUFFER are the only targets currently supported.
GL_RED_EXT, // internalFormat: The number of color components in the texture. Examples are GL_RGBA, GL_LUMINANCE, GL_RGBA8_OES, GL_RED, and GL_RG.
aLumaWidth, // width: The width of the texture image.
aLumaHeight, // height The height of the texture image.
GL_RED_EXT, // format: The format of the pixel data. Examples are GL_RGBA and GL_LUMINANCE.
GL_UNSIGNED_BYTE, // type: The data type of the pixel data. One example is GL_UNSIGNED_BYTE.
0, // planeIndex: The plane of the CVImageBuffer to map bind. Ignored for non-planar CVImageBuffers.
@aTextureRefLuma); // textureOut: A pointer to a CVOpenGLESTexture where the newly created texture object will be placed.
失败。如果我将 kCVPixelFormatType_420YpCbCr8Planar 更改为 kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange ,则可以使用,但是我错过了颜色。知道为什么它会失败吗?