我分别从视频帧中提取了Y U V数据并将其保存在data[0],data[1],data[2];
中。帧大小为640*480;
现在我创建了pixelBuffer
,如下所示:
void *pYUV[3] = {data[0], data[1], data[2]};
size_t planeWidth = {640, 320, 320};
size_t planeHeight = {480, 240, 240};
size_t planeBytesPerRow = {640, 320, 320};
CVReturn renturn = CVPixelBufferCreateWithPlanarBytes(kCFAllocatorDefault,
640,
480,
kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange,
nil,
nil,
3,
pYUV,
planeWidth,
planeHeight,
planeBytesPerRow,
nil,
nil, nil, &_pixelBuffer);
CVPixelBufferLockBaseAddress(_pixelBuffer, 0);
CVPixelBufferRetain(_pixelBuffer);
// Periodic texture cache flush every frame
CVOpenGLESTextureCacheFlush(_textureCache, 0);
// The Buffer cannot be used with OpenGL as either its size, pixelformat or attributes are not supported by OpenGL
glActiveTexture(GL_TEXTURE0);
CVReturn err = CVOpenGLESTextureCacheCreateTextureFromImage(kCFAllocatorDefault,
_textureCache,
_pixelBuffer,
NULL,
GL_TEXTURE_2D,
GL_LUMINANCE,
im.width,
im.height,
GL_LUMINANCE,
GL_UNSIGNED_BYTE,
0,
&_yTexture);
if (!_yTexture || err) {
NSLog(@"CVOpenGLESTextureCacheCreateTextureFromImage failed (error: %d)", err);
return;
}
glBindTexture(CVOpenGLESTextureGetTarget(_yTexture), CVOpenGLESTextureGetName(_yTexture));
CVPixelBufferUnlockBaseAddress(_pixelBuffer, 0);
但错误是-6638,文档只是声明“由于不支持的缓冲区大小,像素格式或属性,像素缓冲区与OpenGL不兼容。”这对我没有多大帮助。
我该如何解决?
答案 0 :(得分:1)
您的源图像/视频帧的分辨率是2的幂吗?如果没有,则必须在创建纹理之前调整其大小。
答案 1 :(得分:1)
Apple在Technical Q&A 1781
中详细说明了此问题的原因问题是源像素缓冲区必须是IOSSurface支持的。指定一个空字典作为kCVPixelBufferIOSurfacePropertiesKey