我在使用pygame时遇到了一些麻烦。我正在运行Mac High Sierra,使用Python 3,并使用Spyder作为编译器。我只是想让一个简单的动画运行,但是time.delay()函数不起作用。每当我运行我的代码时,pygame窗口都会打开,保持灰色,直到所有时间延迟都结束后才用白色填充。然后显示我的白色屏幕和圆的最终位置。
如何在不冻结pygame窗口的情况下使time.delay函数正常运行?
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答案 0 :(得分:1)
它在我的计算机上运行良好。因此很难说,但我相信问题在于代码的设计。通常,所有绘制和动画都应在主循环(while True
)内进行,并且无需添加任何时间延迟。
x = 0 # keep track of the x location
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# clear the screen each time
screen.fill([255, 255, 255])
# draw the circle (notice the x variable wrapped in int())
pygame.draw.circle(screen, [255, 0, 255], [int(50 + x), 50], 50, 0)
# adjust higher or lower for faster animations
x += 0.1
# flip the display
pygame.display.flip()
现在,动画与主循环同步发生。请记住,屏幕上的像素是以整数计算的,因此在绘制到屏幕上时,您执行的所有浮动操作(例如x += 0.1
)都必须是int
。
如果您不想处理浮点数和小数,则可以将最小速度调整设置为1,而仅每隔一定帧数对其进行调整
x = 0 # keep track of the x location
frames = 0 # keep track of frames
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# clear the screen each time
screen.fill([255, 255, 255])
# draw the circle (notice no int() function here)
pygame.draw.circle(screen, [255, 0, 255], [50 + x, 50], 50, 0)
# every 50 frames, increase movement. adjust higher or lower for varying speeds
if frames % 50 == 0:
x += 1 # never going to be a float, minimum of 1
frames += 1
# flip the display
pygame.display.flip()