有没有一种简单的方法可以以灰度显示摄像机的提要?
我找到了一个QR码扫描应用程序的示例,该应用程序将相机纹理作为灰度像素值数组处理,但是我一直停留在显示灰度而不是RGBA上。
// Install a module which gets the camera feed as a UInt8Array.
XR.addCameraPipelineModule(
XR.CameraPixelArray.pipelineModule({luminance: true, width: 240, height: 320}))
// Install a module that draws the camera feed to the canvas.
XR.addCameraPipelineModule(XR.GlTextureRenderer.pipelineModule())
// Create our custom application logic for scanning and displaying QR codes.
XR.addCameraPipelineModule({
name = 'qrscan',
onProcessCpu = ({onProcessGpuResult}) => {
// CameraPixelArray.pipelineModule() returned these in onProcessGpu.
const { pixels, rows, cols, rowBytes } = onProcesGpuResult.camerapixelarray
const { wasFound, url, corners } = findQrCode(pixels, rows, cols, rowBytes)
return { wasFound, url, corners }
},
onUpdate = ({onProcessCpuResult}) => {
// These were returned by this module ('qrscan') in onProcessCpu
const {wasFound, url, corners } = onProcessCpuResult.qrscan
if (wasFound) {
showUrlAndCorners(url, corners)
}
},
})
答案 0 :(得分:2)
如果要将自定义视觉处理添加到相机源,则可以向GlTextureRenderer提供自定义片段着色器:
const luminanceFragmentShader =
'precision mediump float;\n' +
'varying vec2 texUv;\n' +
'uniform sampler2D sampler;\n' +
'void main() {\n' +
' vec4 color = texture2D(sampler, texUv);\n' +
' vec3 lum = vec3(0.299, 0.587, 0.114);\n' +
' gl_FragColor = vec4(vec3(dot(color.rgb, lum)), color.a);\n' +
'}\n'
然后,您可以将其作为渲染摄像头提要的管道模块的输入:
XR.addCameraPipelineModule(
XR.GlTextureRenderer.pipelineModule(
{
fragmentSource: luminanceFragmentShader
}
)
)