当UE4中的make build崩溃时

时间:2018-11-29 21:40:20

标签: build crash unreal-engine4

登录ID:1540ebe94f4370732f3d99a8bbcd0f25 EpicAccountId:814c5bb66aa14efaa72e3a2ab6de486d

断言失败:(void *)((&ElementData [InstanceIndex])+ 0)> =(void *)(InstanceLightmapDataPtr)[文件:D:\ Build ++ UE4 \ Sync \ Engine \ Source \ Runtime \ Engine \ Public \ StaticMeshResources.h] [Line:1244]

UE4Editor_Core!FDebug :: AssertFailed()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ core \ private \ misc \ assertionmacros.cpp:417] UE4Editor_Engine!FStaticMeshInstanceBuffer :: UpdateFromCommandBuffer_RenderThread()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ engine \ private \ instancedstaticmesh.cpp:256] UE4Editor_Engine!TGraphTaskFStaticMeshInstanceBuffer :: UpdateFromCommandBuffer_Concurrent':: 2':: InstanceBuffer_UpdateFromPreallocatedDataName>> :: ExecuteTask()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ core \ public \ async \ taskgraphinterfaces.h:829 ] UE4Editor_Core!FNamedTaskThread :: ProcessTasksNamedThread()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ core \ private \ async \ taskgraph.cpp:679] UE4Editor_Core!FNamedTaskThread :: ProcessTasksUntilQuit()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ core \ private \ async \ taskgraph.cpp:575] UE4Editor_RenderCore!RenderingThreadMain()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ rendercore \ private \ renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread :: Run()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ rendercore \ private \ renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin :: Run()[d:\ build ++ ue4 \ sync \ engine \ source \ runtime \ core \ private \ windows \ windowsrunnablethread.cpp:76]

0 个答案:

没有答案