项目中的飞船没有发射子弹。项目符号列表的值为pygame.sprite.group,但它无法执行添加项目符号或更新之类的操作。我做了另一个非常相似的项目(在我的页面上)。另一个项目里面有pygame.sprite.group并且可以正常工作。为什么这不是呢?
import pygame
import random
import sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock() # A clock to limit the frame rate.
pygame.display.set_caption("this game")
class Background:
picture = pygame.image.load("C:/images/cliff.jpg").convert()
picture = pygame.transform.scale(picture, (1280, 720))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class player_first:
picture = pygame.image.load("C:/aliens/ezgif.com-crop.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
self.ypos += self.speed_y
def draw(self): #left right
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
screen.blit(self.picture, (self.xpos, self.ypos))
class player_second:
picture = pygame.image.load("C:/aliens/Giantmechanicalcrab2.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
self.ypos += self.speed_y
def draw(self): #left right
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
screen.blit(self.picture, (self.xpos, self.ypos))
class Bullet(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/giphy.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
def __init__(self):
self.xpos = 360
self.ypos = 360
self.speed_x = 0
super().__init__()
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
#self.screen.blit(pygame.transform.flip(self.picture, False, True), self.rect)
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
player_one = player_first(0, 0)
player_two = player_first(1280, 0)
cliff = Background(0, 0)
bullet_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player_one.speed_y = -5
elif event.key == pygame.K_s:
player_one.speed_y = 5
elif event.key == pygame.K_UP:
player_two.speed_y = -5
elif event.key == pygame.K_DOWN:
player_two.speed_y = 5
elif event.key == pygame.K_SPACE:
bullet = Bullet
bullet.ypos = player_one.ypos
bullet.xpos = player_one.xpos
bullet.speed_x = 14
bullet_list.add(bullet)
elif event.type == pygame.KEYUP:
# Stop moving when the keys are released.
if event.key == pygame.K_s and player_one.speed_y > 0:
player_one.speed_y = 0
elif event.key == pygame.K_w and player_one.speed_y < 0:
player_one.speed_y = 0
elif event.key == pygame.K_DOWN and player_one.speed_y > 0:
player_two.speed_y = 0
elif event.key == pygame.K_UP and player_one.speed_y < 0:
player_two.speed_y = 0
player_one.update()
player_two.update()
cliff.draw()
player_one.draw()
player_two.draw()
bullet_list.update()
for bullet in bullet_list:
bullet.draw()
pygame.display.flip()
clock.tick(60)
答案 0 :(得分:0)
以下是您的代码有问题的列表:
按下空格键时,您不会创建Bullet
的实例,因为您忘记了实际调用该类的操作(又错过了()
)。
Background
类似乎毫无用处。您可以使用Sprite
来利用pygame的内置功能(例如使用Group
)或将单个图像用作LayeredUpdates
组的背景。除此之外,创建只对一张图像只使用一次的类是过大的。
您的类player_first
和player_second
是相同的。无需创建仅在数据上不同的不同类别的对象。使用单个类,并将图像的文件名作为参数传递。
您已经为Sprite
类使用了Bullet
。您为什么不也将它用于播放器类?
您将Sprite
子类化为Bullet
,但是Sprite
应该具有image
属性,才能与Group
实例一起使用。
您不需要在draw
中使用Sprite
函数。
您不需要xpos
和ypos
之类的属性,因为您将Sprite
的位置存储在其rect
属性中(同样,与Group
及其子类一起使用。