感谢您阅读本文。我很困惑,为什么由于某种原因,这段代码不会在产生激光时将实时回合设置为true,而是将产生源设置为正确的游戏对象,并将其与父对象分离,否则任何人都会得到任何东西?在您问之前,不,除非我销毁激光器本身,否则我不会在任何地方将live round设置为false。 谢谢您的帮助!
from PyQt5 import QtCore, QtGui, QtWidgets
class CallbackEllipse(QtWidgets.QGraphicsEllipseItem):
def __init__(self, light, *args, **kwargs):
super(CallbackEllipse, self).__init__(*args, **kwargs)
self._fill_brush = QtGui.QBrush(QtCore.Qt.NoBrush)
self._percentage = 0
self._light = light
def setFillBrush(self, brush):
self._fill_brush = brush
self.update()
def fillBrush(self):
return self._fill_brush
def setPercentage(self, percentage):
self._percentage = percentage
self.update()
def percentage(self):
return self._percentage
def paint(self, painter, option, widget=None):
painter.setPen(self.pen())
r_in = QtCore.QRectF(QtCore.QPointF(), self.rect().size())
r_out = QtCore.QRectF(r_in)
r_out.setTop((1-self.percentage())*r_in.height())
p1 = QtGui.QPixmap(r_in.size().toSize())
p1.fill(QtCore.Qt.transparent)
p_1 = QtGui.QPainter(p1)
p_1.setRenderHints(painter.renderHints())
p_1.fillRect(r_out, self.fillBrush())
p_1.end()
p2 = QtGui.QPixmap(r_in.size().toSize())
p2.fill(QtCore.Qt.transparent)
p_2 = QtGui.QPainter(p2)
p_2.setRenderHints(painter.renderHints())
p_2.setPen(painter.pen())
p_2.setBrush(self.brush())
p_2.drawEllipse(r_in)
p_2.end()
pixmap = QtGui.QPixmap(r_in.size().toSize())
pixmap.fill(QtCore.Qt.transparent)
p = QtGui.QPainter(pixmap)
p.setRenderHints(painter.renderHints())
p.drawPixmap(QtCore.QPointF(), p1)
p.setCompositionMode(QtGui.QPainter.CompositionMode_DestinationAtop)
p.drawPixmap(QtCore.QPointF(), p2)
p.end()
painter.drawPixmap(option.rect.topLeft(), pixmap)
painter.setPen(self.pen())
painter.drawEllipse(option.rect)
class GraphicsView(QtWidgets.QGraphicsView):
def __init__(self, parent=None):
super(GraphicsView, self).__init__(parent)
self.setScene(QtWidgets.QGraphicsScene(self))
self.setRenderHints(self.renderHints() | QtGui.QPainter.Antialiasing)
light = {"status": True, "name": "myname"}
it = CallbackEllipse(light, 100, 100, 100, 100)
it.setPercentage(0.4)
it.setPen(QtGui.QPen(QtGui.QColor(QtCore.Qt.lightGray).darker(150)))
it.setBrush(QtGui.QBrush(QtGui.QColor(QtCore.Qt.white)))
it.setFillBrush(QtGui.QBrush(QtGui.QColor("#4471C4")))
self.scene().addItem(it)
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = GraphicsView()
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
答案 0 :(得分:0)
如果您确定没有更改代码中的变量,我认为这里的问题是您得到的组件spawnOrigin不正确。只需检查spawnOrigin是要通过Debug.Log获取的正确组件,或在Visual Studio中设置断点即可。