为了查看Redux是否正常工作,我在checkWinner()
内检查console.log("win value (is redux working?) ==> " + win);
,输出始终为:
win value (does redux work?) ==> [object Object]
输出应为win value (does redux work?) ==> X
。我的减速机写错了吗?
这里是Board.js
:
import React, { Component } from 'react';
import './Board.css';
import { connect } from 'react-redux';
import * as actionTypes from '../../store/actions/actions';
class Board extends Component {
constructor(props) {
super(props);
this.state = {
winner: undefined,
};
this.gameState = {
turn: 'X',
gameLocked: false,
gameEnded: false,
board: Array(9).fill(''),
totalMoves: 0
}
}
clicked(box) {
if(this.gameState.gameEnded || this.gameState.gameLocked) {
return;
}
if(this.gameState.board[box.dataset.square] === '') {
this.gameState.board[box.dataset.square] = this.gameState.turn;
box.innerText = this.gameState.turn;
this.gameState.turn = this.gameState.turn === 'X' ? 'O' : 'X';
this.gameState.totalMoves++;
}
console.log("this.gameState.totalMoves ==> " + this.gameState.totalMoves);
var result = this.checkWinner();
// my attempt
if(result === 'X') {
this.gameState.gameEnded = true;
let win = this.props.winnerValueRedux(this.state.winner);
this.setState({
winner: win,
winnerLine: 'X wins'
});
console.log("win value (is redux working?) ==> " + win);
console.log("X wins");
// end of attempt
} else if(result === 'O') {
this.gameState.gameEnded = true;
this.setState({
winner: 'O',
winnerLine: 'O wins'
});
console.log("O wins");
} else if(result === "draw") {
this.gameState.gameEnded = true;
this.setState({
winner: 'draw',
winnerLine: 'match is a draw'
});
}
console.log("result ==> " + result);
if(this.gameState.turn === 'O' && !this.gameState.gameEnded) {
this.gameState.gameLocked = true;
setTimeout(() => {
do {
var random = Math.floor(Math.random() * 9);
} while(this.gameState.board[random] !== '');
this.gameState.gameLocked = false;
console.log("reached here");
this.clicked(document.querySelectorAll('.square')[random]);
}, 3000)
}
}
render() {
return(
<div id="game">
<div id="state">{this.state.winnerLine}</div>
<div id="head">
Tic Tac Toe
</div>
<div id="board" onClick={(e) => this.clicked(e.target)}>
<div className="square" data-square="0"></div>
<div className="square" data-square="1"></div>
<div className="square" data-square="2"></div>
<div className="square" data-square="3"></div>
<div className="square" data-square="4"></div>
<div className="square" data-square="5"></div>
<div className="square" data-square="6"></div>
<div className="square" data-square="7"></div>
<div className="square" data-square="8"></div>
</div>
</div>
);
}
}
const mapStateToProps = state => {
return {
winnerValue: state.winnerValue
};
};
const mapDispatchToProps = dispatch => {
return {
winnerValueRedux: (value) => dispatch({type: actionTypes.WINNER_VALUE, value})
};
}
export default connect(mapStateToProps, mapDispatchToProps)(Board);
这里是winnerReducer.js
:
import * as actionTypes from '../actions/actions';
const initialState = {
winnerValue: undefined
};
const winnerReducer = (state = initialState, action) => {
console.log("[winnerReducer] => " + action.value);
switch(action.type) {
case actionTypes.WINNER_VALUE:
return{
...state,
winnerValue: action.value
};
default:
return state;
}
}
export default winnerReducer;
答案 0 :(得分:1)
调用以下代码后:
let win = this.props.winnerValueRedux(this.state.winner);
console.log("win value (is redux working?) ==> " + win);
结果是:
win value (does redux work?) ==> [object Object]
使用JSON.stringify()
后,我发现[object Object]
是{"type":"WINNER_VALUE"}
,实际上是已分派的操作,我们没有看到{{1 }}属性存在于此操作中,因为它的值是 undefined 。
您的问题:
输出应为获胜值(redux是否起作用?)==>X。 写错了吗?
一切都很好,没有错。我们期望value
变量的值应该是错误的。
win
等效于:
let win = this.props.winnerValueRedux(this.state.winner)
这是关键,function winnerValueRedux(value){
return dispatch({type: actionTypes.WINNER_VALUE, value})
}
let win = winnerValueRedux(value);
方法的返回值是已调度操作,它是一个对象。这就是为什么您收到:dispatch(action)
有关更多信息:dispatch(action)
就目前而言,我们了解为什么收到了意外结果。
下一部分是检查我们的redux存储是否正常工作。
我已经检查了它,而且效果很好。这是演示:https://codesandbox.io/s/6xlv5rvqqk
这是我用来将操作分派到redux存储的代码:
win value (does redux work?) ==> [object Object]
这是我用来获取redux状态的代码
if (result === "X") {
this.gameState.gameEnded = true;
this.props.winnerValueRedux("X"); //dispatch an action
} else if (result === "O") {
this.gameState.gameEnded = true;
this.props.winnerValueRedux("O"); //dispatch an action
} else if (result === "draw") {
this.gameState.gameEnded = true;
this.props.winnerValueRedux("draw"); //dispatch an action
}
我已经尽力了。希望有帮助。
答案 1 :(得分:0)
向winner
传递错误或未更新的参数(应该是winnerValueRedux()
?)是一个小问题。
主要问题不在于“ redux流”:
调度程序不返回值,它发出消息/动作。减速器处理的动作正在更新商店中的状态。更新的值由mapStateToProps
“返回”到组件。
搜索一些教程/示例。