我正在尝试为我的姐妹们创建一个android问答游戏,这第一次很顺利,但是每当我尝试使用此Debug.Log
时,它都不会出现在控制台中。我想让问题在游戏运行时出现在控制台中,以测试游戏是否正常运行。我在这里做错什么了吗?
[System.Serializable]
public class Questions {
public string question;
public int answer;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class GameManager : MonoBehaviour
{
public Questions[] questions;
private static List<Questions> unansweredQuestions;
private Questions currentQuestion;
void start()
{
if (unansweredQuestions == null || unansweredQuestions.Count == 0)
{
unansweredQuestions = questions.ToList<Questions>();
}
GetRandomQuestion();
Debug.Log(currentQuestion.question + "is" + currentQuestion.answer);
}
void GetRandomQuestion()
{
int randomQuestionIndex = Random.Range(0, unansweredQuestions.Count);
currentQuestion = unansweredQuestions[randomQuestionIndex];
unansweredQuestions.RemoveAt(randomQuestionIndex);
}
}
答案 0 :(得分:1)
您应该使用Start()
而不是start()
。