我试图通过使用pygame.image.load使GIF正常工作,但似乎不起作用。该图像在player_1
类中,该对象称为player_one
。绘图功能将xpos
和ypos
处的图片放大。能否请您告诉我如何将draw函数中的blit与其他对象交换,以及如何在while循环中使用draw函数?
import pygame
import random
import sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock() # A clock to limit the frame rate.
pygame.display.set_caption("this game")
class Background:
picture = pygame.image.load("C:/images/cliff.jpg").convert()
picture = pygame.transform.scale(picture, (1280, 720))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class player_1:
picture = pygame.image.load("C:/aliens/Giantmechanicalcrab2.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.ypos = y
self.xpos = x
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos =+ self.speed_x
self.ypos =+ self.speed_y
def draw(self): #left right
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
screen.blit(self.picture, (self.xpos, self.ypos))
class player_2:
picture = pygame.image.load("C:/aliens/Giantmechanicalcrab2.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.ypos = y
self.xpos = x
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos =+ self.speed_x
self.ypos =+ self.speed_y
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
class Bullet_player_1(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/giphy.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
def __init__(self):
self.xpos = 360
self.ypos = 360
self.speed_x = 0
super().__init__()
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
#self.screen.blit(pygame.transform.flip(self.picture, False, True), self.rect)
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
class Bullet_player_2(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/MajesticLavishBackswimmer-size_restricted.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
def __init__(self):
self.xpos = 360
self.ypos = 360
self.speed_x = 0
super().__init__()
self.rect = self.picture.get_rect()
def update(self):
self.xpos -= self.speed_x
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
#self.screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
bullet_list = pygame.sprite.Group()
#player_two_bullet_list = pygame.sprite.Group()
player_one = player_1(0, 0)
#player_two = player_2(0, 720)
cliff = Background(0, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player_one.speed_y = -5
elif event.key == pygame.K_s:
player_one.speed_y = 5
#elif event.key == pygame.K_UP:
#player_two.speed_y = -5
#elif event.key == pygame.K_DOWN:
#player_two.speed_y = 5
elif event.key == pygame.K_SPACE:
bullet = Bullet_player_1
bullet.ypos = player_one.ypos
bullet.xpos = player_one.xpos
bullet.speed_x = 14
bullet_list.add(bullet)
#elif event.key == pygame.K_KP0:
#bullet_player_two = Bullet_player_2
#bullet_player_two.ypos = player_two.ypos
#bullet_player_two.xpos = player_two.xpos
#bullet_player_two.speed_x = 14
#player_two_bullet_list.add(bullet_player_two)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_d and player_one.speed_x > 0:
player_one.speed_x = 0
elif event.key == pygame.K_a and player_one.speed_x < 0:
player_one.speed_x = 0
#elif event.key == pygame.K_UP and player_two.speed_x > 0:
#player_two.speed_x = 0
#elif event.key == pygame.K_DOWN and player_two.speed_x < 0:
#player_two.speed_x = 0
player_one.update()
#player_two.update()
cliff.draw()
player_one.draw()
#player_two.draw()
bullet_list.update()
#player_two_bullet_list.update()
for bullete in bullet_list:
bullet.draw()
#for bullet_player_two in player_two_bullet_list:
#bullet_player_two.draw()
pygame.display.flip()
clock.tick(60)