所以我正在为游戏服务器创建自己的代理服务器。
到目前为止,我尝试连接到Terraria服务器,它说
Connecting..
然后,我启动服务器应用程序,该应用程序接受该特定IP和端口上的传入请求,并提示消息框提示"Connected"
,然后游戏从“正在连接...”变为“正在连接到服务器...”,但是它卡在那里,这很可能是因为我没有将流量从代理服务器重定向到服务器。对吧?
我一直试图.Write()
进入流,但是我想写的是错误的流,是写到接受连接的流还是为传出流量创建新的流?
public partial class MainWindow : Window
{
public static IPAddress remoteAddress = IPAddress.Parse("127.0.0.1");
public TcpListener remoteServer = new TcpListener(remoteAddress, 7777);
public TcpClient client = default(TcpClient);
public TcpClient RemoteClient = new TcpClient("terraria.novux.ru", 7777);
public MainWindow()
{
InitializeComponent();
}
private void BtnListen_OnClick(object sender, RoutedEventArgs e)
{
if (StartServer())
{
client = remoteServer.AcceptTcpClient();
MessageBox.Show("Connected");
var receivedBuffer = new byte[1024];
//Should I write to this one instead?
var clientStream = client.GetStream();
var stream = RemoteClient.GetStream();
while (client.Connected)
if (client.Connected)
if (client.ReceiveBufferSize > 0)
{
receivedBuffer = new byte[1024];
stream.Write(receivedBuffer, 0, receivedBuffer.Length);
}
}
}
private bool StartServer()
{
try
{
remoteServer.Start();
MessageBox.Show("Server Started...");
return true;
}
catch (Exception exception)
{
MessageBox.Show(exception.ToString());
throw;
}
}
}
答案 0 :(得分:1)
简化的实现可能看起来像这样。
public class Program
{
public static void Main(string[] args)
{
StartTcpListener("localhost", 9000);
}
private static byte[] SendReceiveRemoteServer(string host, int port, byte[] data)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
var client = new TcpClient(host, port);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
var stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);
Console.WriteLine("Sent to server: {0}", Encoding.ASCII.GetString(data));
// Receive the TcpServer.response.
// Read the first batch of the TcpServer response bytes.
var bytes = new byte[256];
var allBytes = new List<byte>();
var i = stream.Read(bytes, 0, bytes.Length);
// Loop to receive all the data sent by the client.
while (i != 0)
{
allBytes.AddRange(bytes);
bytes = new Byte[256];
i = stream.DataAvailable ? stream.Read(bytes, 0, bytes.Length) : 0;
}
Console.WriteLine("Received from server: {0}", Encoding.ASCII.GetString(data));
// Close everything.
stream.Close();
client.Close();
return allBytes.ToArray();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\n Press Enter to continue...");
return new byte[0];
}
private static void StartTcpListener(string host, int port)
{
TcpListener server = null;
try
{
var ipHostInfo = Dns.GetHostEntry(host);
var ipAddress = ipHostInfo.AddressList[0];
// TcpListener server = new TcpListener(port);
server = new TcpListener(ipAddress, port);
// Start listening for client requests.
server.Start();
// Enter the listening loop.
while (true)
{
Console.WriteLine("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
var client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
// Get a stream object for reading and writing
var stream = client.GetStream();
// Buffer for reading data
var bytes = new Byte[256];
var allBytes = new List<byte>();
var i = stream.Read(bytes, 0, bytes.Length);
// Loop to receive all the data sent by the client.
while (i != 0)
{
allBytes.AddRange(bytes);
bytes = new Byte[256];
i = stream.DataAvailable ? stream.Read(bytes, 0, bytes.Length) : 0;
}
if (allBytes.Count > 0)
{
Console.WriteLine("Received from client: {0}", Encoding.ASCII.GetString(allBytes.ToArray()));
var received = SendReceiveRemoteServer("localhost", 11000, allBytes.ToArray());
// Send back a response.
stream.Write(received, 0, received.Length);
Console.WriteLine("Sent to client: {0}", Encoding.ASCII.GetString(received));
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
}
}
尽管应该进行改进: