我的项目在2天前编译良好,但昨天和今天整天似乎无法构建android应用。
我已经尝试从2年前撤回我的仓库,但仍然遇到相同的构建错误。 iOS版本运行良好。
该版本以前是26,但是为了让构建顺利进行,我更改了它们。我认为重复的特定依赖项在我执行此操作后发生了变化,但是否则这些文件或多或少与我开始尝试使其工作之前一样。
老实说,我无法采取我尝试过的所有步骤,因为它已经出现了google / stackoverflow / github问题2天,并在那儿遵循了建议-其中大部分涉及到像我一样升级sdk版本。
任何包含对讲的提交都具有相同的问题构建,但是直到两天前,我还没有与对讲构建任何问题。
这是我的react-native run-android
输出的最后两行:
:react-native-intercom:processReleaseResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':react-native-intercom:processReleaseResources'.
> Error: more than one library with package name 'android.support.graphics.drawable'
我的android / build.gradle:
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
subprojects {
afterEvaluate {project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 28
buildToolsVersion '28.0.0'
}
}
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
maven { url 'https://maven.google.com' }
}
}
我的android / app / build.gradle:
apply plugin: "com.android.application"
buildscript {
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
// These docs use an open ended version so that our plugin
// can be updated quickly in response to Android tooling updates
// We recommend changing it to the latest version from our changelog:
// https://docs.fabric.io/android/changelog.html#fabric-gradle-plugin
classpath 'io.fabric.tools:gradle:1.+'
}
}
apply plugin: "com.android.application"
apply plugin: 'io.fabric'
apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"
repositories {
maven { url 'https://maven.fabric.io/public' }
}
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
project.ext.versionName = "1.0.0"
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
def generateVersionCode(){
def value = System.getenv('APP_VERSION_CODE')
if( value == null || value.length() < 1 ){
def versionCode = 0
return versionCode
} else {
def versionCode = value.toInteger()
return versionCode
}
}
def generateVersionName(){
def envValue = System.getenv('APP_VERSION_NAME')
if (envValue && envValue != "") {
return envValue
} else {
return project.hasProperty('versionName') ? project.property('versionName') : '0.0.0'
}
}
android {
compileSdkVersion 28
buildToolsVersion "28.0.0"
signingConfigs {
if (System.getenv('IS_JENKINS')=="yes") {
release {
storeFile file(System.getenv('APP_KEYSTORE_PATH'))
storePassword System.getenv('APP_KEYSTORE_PASS')
keyAlias 'something'
keyPassword System.getenv('APP_KEYSTORE_PASS')
}
} else {
release {
keyAlias 'xxx'
keyPassword 'xxx'
storeFile file('xxx')
storePassword 'xxx'
}
}
}
defaultConfig {
applicationId "com.insiderealestate.kvCore"
minSdkVersion 16
targetSdkVersion 28
versionCode generateVersionCode()
versionName generateVersionName()
multiDexEnabled true
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
debug {
// Note: CodePush updates should not be tested in Debug mode as they are overriden by the RN packager. However, because CodePush checks for updates in all modes, we must supply a key.
buildConfigField "String", "CODEPUSH_KEY", '""'
applicationIdSuffix ".debug"
}
releaseStaging {
buildConfigField "String", "CODEPUSH_KEY", '""'
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
release {
buildConfigField "String", "CODEPUSH_KEY", '""'
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-code-push')
compile project(':appcenter-crashes')
compile project(':appcenter-analytics')
compile project(':appcenter')
compile (project(':react-native-intercom')) {
exclude group: 'com.android.support.graphics.drawable'
}
compile project(':bugsnag-react-native')
compile project(':react-native-sms')
compile project(':react-native-linear-gradient')
compile project(':react-native-immediate-phone-call')
compile project(':react-native-fabric')
compile project(':react-native-config')
compile project(':react-native-i18n')
compile project(':react-native-vector-icons')
compile project(':react-native-device-info')
compile fileTree(dir: "libs", include: ["*.jar"])
compile 'com.android.support:appcompat-v7:28.0.0'
compile "com.facebook.react:react-native:+" // From node_modules
compile('com.crashlytics.sdk.android:crashlytics:2.8.0@aar') {
transitive = true;
}
compile 'io.intercom.android:intercom-sdk-base:5.+'
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}