错误:包含名称为“com.reactnativecomponent.splashscreen”的多个库

时间:2018-06-13 09:28:49

标签: android reactjs react-native splash-screen

我在运行Android的应用程序时遇到以下错误

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':app:processDebugResources'.
> Error: more than one library with package name 'com.reactnativecomponent.splashscreen'

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 49.543 secs

我的build.gradle文件是

buildscript {
    repositories {
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:2.2.3'
        classpath 'com.google.gms:google-services:3.0.0'
        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}

allprojects {
    repositories {
        mavenLocal()
        jcenter()
        maven {
            // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
    }
}

和app / build.gradle是

    apply plugin: "com.android.application"
    import com.android.build.OutputFile

    /**
     * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
     * and bundleReleaseJsAndAssets).
     * These basically call `react-native bundle` with the correct arguments during the Android build
     * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
     * bundle directly from the development server. Below you can see all the possible configurations
     * and their defaults. If you decide to add a configuration block, make sure to add it before the
     * `apply from: "../../node_modules/react-native/react.gradle"` line.
     *
     * project.ext.react = [
     *   // the name of the generated asset file containing your JS bundle
     *   bundleAssetName: "index.android.bundle",
     *
     *   // the entry file for bundle generation
     *   entryFile: "index.android.js",
     *
     *   // whether to bundle JS and assets in debug mode
     *   bundleInDebug: false,
     *
     *   // whether to bundle JS and assets in release mode
     *   bundleInRelease: true,
     *
     *   // whether to bundle JS and assets in another build variant (if configured).
     *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
     *   // The configuration property can be in the following formats
     *   //         'bundleIn${productFlavor}${buildType}'
     *   //         'bundleIn${buildType}'
     *   // bundleInFreeDebug: true,
     *   // bundleInPaidRelease: true,
     *   // bundleInBeta: true,
     *
     *   // whether to disable dev mode in custom build variants (by default only disabled in release)
     *   // for example: to disable dev mode in the staging build type (if configured)
     *   devDisabledInStaging: true,
     *   // The configuration property can be in the following formats
     *   //         'devDisabledIn${productFlavor}${buildType}'
     *   //         'devDisabledIn${buildType}'
     *
     *   // the root of your project, i.e. where "package.json" lives
     *   root: "../../",
     *
     *   // where to put the JS bundle asset in debug mode
     *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
     *
     *   // where to put the JS bundle asset in release mode
     *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
     *
     *   // where to put drawable resources / React Native assets, e.g. the ones you use via
     *   // require('./image.png')), in debug mode
     *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
     *
     *   // where to put drawable resources / React Native assets, e.g. the ones you use via
     *   // require('./image.png')), in release mode
     *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
     *
     *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
     *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
     *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
     *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
     *   // for example, you might want to remove it from here.
     *   inputExcludes: ["android/**", "ios/**"],
     *
     *   // override which node gets called and with what additional arguments
     *   nodeExecutableAndArgs: ["node"],
     *
     *   // supply additional arguments to the packager
     *   extraPackagerArgs: []
     * ]
     */

    apply from: "../../node_modules/react-native/react.gradle"

    /**
     * Set this to true to create two separate APKs instead of one:
     *   - An APK that only works on ARM devices
     *   - An APK that only works on x86 devices
     * The advantage is the size of the APK is reduced by about 4MB.
     * Upload all the APKs to the Play Store and people will download
     * the correct one based on the CPU architecture of their device.
     */
    def enableSeparateBuildPerCPUArchitecture = false

    /**
     * Run Proguard to shrink the Java bytecode in release builds.
     */
    def enableProguardInReleaseBuilds = false

    android {
        compileSdkVersion 23
        buildToolsVersion "23.0.1"

        defaultConfig {
            applicationId "com.biohotspot"
            minSdkVersion 16
            targetSdkVersion 22
            versionCode 8
            versionName "1.0"
            ndk {
                abiFilters "armeabi-v7a", "x86"
            }
        }
        signingConfigs {
                release {
                    if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                        storeFile file(MYAPP_RELEASE_STORE_FILE)
                        storePassword MYAPP_RELEASE_STORE_PASSWORD
                        keyAlias MYAPP_RELEASE_KEY_ALIAS
                        keyPassword MYAPP_RELEASE_KEY_PASSWORD
                    }
                }
            }
        splits {
            abi {
                reset()
                enable enableSeparateBuildPerCPUArchitecture
                universalApk false  // If true, also generate a universal APK
                include "armeabi-v7a", "x86"
            }
        }
        buildTypes {
            release {
                minifyEnabled enableProguardInReleaseBuilds
                proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
                signingConfig signingConfigs.release
            }
        }
        // applicationVariants are e.g. debug, release
        applicationVariants.all { variant ->
            variant.outputs.each { output ->
                // For each separate APK per architecture, set a unique version code as described here:
                // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
                def versionCodes = ["armeabi-v7a":1, "x86":2]
                def abi = output.getFilter(OutputFile.ABI)
                if (abi != null) {  // null for the universal-debug, universal-release variants
                    output.versionCodeOverride =
                            versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
                }
            }
        }
    }

    dependencies {
        compile project(':react-native-smart-splash-screen')
        compile project(':react-native-rw-get-gallery-image')
        compile project(':react-native-mauron85-background-geolocation')
        compile project(':react-native-background-task')
        compile project(':react-native-keep-awake')
        compile project(':react-native-background-timer')
        compile project(':react-native-image-resizer')
        compile project(':react-native-fcm')
        compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version
        compile project(':react-native-fetch-blob')
        compile fileTree(dir: "libs", include: ["*.jar"])
        compile "com.android.support:appcompat-v7:23.0.1"
        compile "com.facebook.react:react-native:+"  // From node_modules
        compile project(':react-native-smart-splashscreen')
        compile project(':react-native-fs')
        compile project(':react-native-file-opener')
        compile project(':react-native-camera')
    }

    // Run this once to be able to run the application with BUCK
    // puts all compile dependencies into folder libs for BUCK to use
    task copyDownloadableDepsToLibs(type: Copy) {
        from configurations.compile
        into 'libs'
    }

    apply plugin: 'com.google.gms.google-services'

请帮助我如何摆脱这个问题。如果你愿意,我会提供更多细节。

2 个答案:

答案 0 :(得分:1)

在这里,您在第一行中使用相同的依赖项两次,在第四行中从第四行中删除一个依赖项。不要多次使用相同的依赖

 dependencies {
        compile project(':react-native-smart-splash-screen')//here
        compile project(':react-native-rw-get-gallery-image')
        compile project(':react-native-mauron85-background-geolocation')
        compile project(':react-native-background-task')
        compile project(':react-native-keep-awake')
        compile project(':react-native-background-timer')
        compile project(':react-native-image-resizer')
        compile project(':react-native-fcm')
        compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version
        compile project(':react-native-fetch-blob')
        compile fileTree(dir: "libs", include: ["*.jar"])
        compile "com.android.support:appcompat-v7:23.0.1"
        compile "com.facebook.react:react-native:+"  // From node_modules
        compile project(':react-native-smart-splashscreen')//here
        compile project(':react-native-fs')
        compile project(':react-native-file-opener')
        compile project(':react-native-camera')
    }

它将解决您的问题。

答案 1 :(得分:0)

只是提示:要获取有关该问题的更多信息,请在控制台中键入此gradle命令:

./gradlew :app:dependencies

输出将显示app模块的依赖项树。也许那时你可以澄清哪些依赖项使用相同的包,然后决定是否可以排除其中一个,或者至少获得更多信息来解决问题。