我目前正在为ios应用程序制作动画。触发后,三个块(带边框的UIView)将向下移动,并从左侧进入一个新块。
它非常有效,直到在动画开始之前我更改标签的文本(块编号)为止。块在完全不同的位置生成,然后移回起始位置。他们还更改了订单。
以下代码显示了我的块类。对于动画,我使用getBlockView和“ view.frame = GCRect(...)”。为了更改标签文本,我使用了setBlockName(number:String)函数。
目前我还不知道是什么原因引起的,并且对每一个建议都会导致这种奇怪行为的原因表示感谢。
class myBlock {
var positionID: Int
var blockNumber: String
let blockView: UIView
let blockNumberLabel: UILabel
init(blockNumber: String, heightScreen: CGFloat, widthScreen: CGFloat, positionID: Int) {
self.positionID = positionID
self.blockNumber = blockNumber
blockView = {
let view = UIView()
view.autoSetDimension(.height, toSize: heightScreen / 6)
view.autoSetDimension(.width, toSize: widthScreen - 80)
view.layer.borderWidth = 3
view.layer.borderColor = UIColor.MyTheme.primaryColor1.cgColor
return view
}()
blockNumberLabel = {
let label = UILabel()
label.textColor = UIColor.MyTheme.primaryColor1
label.font = UIFont(name: "ArialMT", size: 20)
label.numberOfLines = 2
label.textAlignment = .left
label.adjustsFontForContentSizeCategory = true
label.text = "Block Number: \(blockNumber)"
label.isUserInteractionEnabled = false
return label
}()
blockView.addSubview(blockNumberLabel)
blockNumberLabel.autoPinEdge(toSuperviewEdge: .top, withInset: 5.0)
blockNumberLabel.autoPinEdge(toSuperviewEdge: .left, withInset: 5.0)
blockNumberLabel.autoPinEdge(toSuperviewEdge: .right, withInset: 5.0)
}
func getBlockView() -> UIView{
return blockView
}
func setBlockName(number: String) {
self.blockNumberLabel.text = "Block Number: \(number)"
}
func getBlockLabel() -> UILabel{
return blockNumberLabel
}
func getID() -> Int {
return positionID
}
func setID(id: Int) {
self.positionID = id
print("\(blockNumberLabel.text!): \(id)")
}
}
动画代码:
private func moveBlocksDown(blockNumber: String) {
var resetBlock: UIView!
let animationHeight = (self.heightScreen / 6) + (self.blockDistance)
UIView.animate(withDuration: 2.0, animations: {
for var block in self.blockList {
let id = block.getID()
let blockView = block.getBlockView()
if block.getID() == 0 {
block.setBlockName(number: blockNumber)
}
print(id)
switch id {
case 0:
blockView.frame = CGRect(x: self.topX, y: self.topY, width: blockView.frame.width, height: blockView.frame.height)
print(block.getBlockLabel().text!)
case 1:
blockView.frame = CGRect(x: self.topX, y: self.middleY, width: blockView.frame.width, height: blockView.frame.height)
print(block.getBlockLabel().text!)
case 2:
blockView.frame = CGRect(x: self.topX, y: self.bottomY, width: blockView.frame.width, height: blockView.frame.height)
print(block.getBlockLabel().text!)
case 3:
blockView.frame = CGRect(x: self.topX, y: (self.bottomY + animationHeight), width: blockView.frame.width, height: blockView.frame.height)
print(block.getBlockLabel().text!)
resetBlock = blockView
default:
print("Unknown ID")
}
print("NewID \((id + 1) % 4)")
block.setID(id: (id + 1) % 4)
}
}, completion: { finish in
resetBlock.frame = CGRect(x: self.newX, y: self.newY, width: resetBlock.frame.width, height: resetBlock.frame.height)
})
}