我来自代码后,当游戏代码运行时增加我的标签大小....这就是我现在所拥有的
if gameOver == 0 {
movingObjects.speed = 0
gameOver = 1
movingObjects.removeAllChildren()// Remove all enemies
gameOverLabel.fontSize = 43
gameOverLabel.text = "Tap to retry!"
gameOverLabel.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame)*1.5)
labelHolder.addChild(gameOverLabel)
gameOverLabel.zPosition = 9
var pauseScore = SKAction.waitForDuration(0.4)
var moveScore = SKAction.moveToY(CGRectGetMidY(self.frame)*1.2, duration: 0.8)
var resizeScore = SKAction.runBlock({
self.scoreLabel.fontSize = 150
})
var scoreEndSequence = SKAction.sequence([pauseScore, moveScore, resizeScore])
scoreLabel.runAction(scoreEndSequence)
if (UInt(score) > UInt(hScore as NSNumber)) {
NSUserDefaults.standardUserDefaults().setObject(score, forKey: "highscore")
println("Highscore Saved")
} else {
println("Highscore Not Saved")
}
我希望scoreLabel也能变得更大......现在我现在所做的就是这样做但它只是跳到150我希望它能够动画
答案 0 :(得分:1)
似乎属性fontSize
不可动画
要解决此问题,请将持有人更改为视图对象
答案 1 :(得分:0)
您可以像这样设置节点大小:
var grow = SKAction.scaleTo(10, duration: 0.5)
但是如果你使用SKLabelNode执行此操作,如果文本太大,文本将看起来很糟糕。节点大小更改时未再次呈现的文本。