我正在研究项目的某些模型类(正在使用Realm)。这是一堂课……
@objcMembers class CommA: Object {
dynamic var id = 0
dynamic var recipientId = "0"
dynamic var name: String?
dynamic var picture: String?
dynamic var unreadMessageCount = 0
dynamic var lastMessage: MyMessage?
override class func primaryKey() -> String? {
return "id"
}
}
这似乎很容易。具有变量和定义的主键的类。 但是还有另外一个看起来像这样的课程……
@objcMembers class CommB: Object, Codable {
dynamic var id = "0"
dynamic var name: String?
dynamic var picture: String?
dynamic var status: String?
dynamic var lastSeen: String?
dynamic var unreadMessageCount = 0
dynamic var lastMessage: MyMessage?
enum CodingKeys: String, CodingKey {
case id = "UsrID"
case name = "UserName"
case picture = "UsrPicture"
case status = "ChatStatus"
}
required init() {
super.init()
}
required init(value: Any, schema: RLMSchema) {
super.init(value: value, schema: schema)
}
required init(realm: RLMRealm, schema: RLMObjectSchema) {
super.init(realm: realm, schema: schema)
}
convenience init(id: String, name: String, picture: String, status: String) {
self.init()
self.id = id
self.name = name
self.picture = picture
self.status = status
}
convenience required init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let id = try container.decode(String.self, forKey: .id)
let name = try container.decode(String.self, forKey: .name)
let picture = try container.decode(String.self, forKey: .picture)
//let status = try container.decode(String.self, forKey: .status)
self.init(id: id, name: name, picture: picture, status: "status")
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(id, forKey: .id)
try container.encode(name, forKey: .name)
try container.encode(picture, forKey: .picture)
try container.encode(status, forKey: .status)
}
override class func primaryKey() -> String? {
return "id"
}
}
我在这里不明白为什么要使用enum
,required init
,convenience required init
等…?
答案 0 :(得分:1)
实际上,某些初始化程序是多余的。您的代码可以缩短为
@objcMembers class CommB: Object, Codable {
dynamic var id = "0"
dynamic var name: String?
dynamic var picture: String?
dynamic var status: String?
dynamic var lastSeen: String?
dynamic var unreadMessageCount = 0
dynamic var lastMessage: MyMessage?
enum CodingKeys: String, CodingKey {
case id = "UsrID"
case name = "UserName"
case picture = "UsrPicture"
case status = "ChatStatus"
}
convenience init(id: String, name: String, picture: String, status: String) {
self.init()
self.id = id
self.name = name
self.picture = picture
self.status = status
}
convenience required init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let id = try container.decode(String.self, forKey: .id)
let name = try container.decode(String.self, forKey: .name)
let picture = try container.decode(String.self, forKey: .picture)
//let status = try container.decode(String.self, forKey: .status)
self.init(id: id, name: name, picture: picture, status: "status")
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(id, forKey: .id)
try container.encode(name, forKey: .name)
try container.encode(picture, forKey: .picture)
try container.encode(status, forKey: .status)
}
override class func primaryKey() -> String? {
return "id"
}
}
我已删除
required init() {
super.init()
}
required init(value: Any, schema: RLMSchema) {
super.init(value: value, schema: schema)
}
required init(realm: RLMRealm, schema: RLMObjectSchema) {
super.init(realm: realm, schema: schema)
}
其他所有内容都很重要。
CommB
不仅是领域对象,还是Codable
。并且它的作者想自定义解码/编码行为,以便解码器仅对id
,name
,picture
和status
进行解码/编码。为此,需要创建一个CodingKey
枚举,存储编码密钥。此外,还需要实现convenience required init(from decoder: Decoder)
和func encode(to encoder: Encoder)
。
convenience init(id: String, name: String, picture: String, status: String)
初始化程序在那里,因为init(from decoder: Decoder)
委托给它。
要详细了解Codable
的工作方式,请访问here。