我正在使用自定义游戏引擎制作游戏,并且选择了它创建的窗口后,便无法使用媒体键,例如更改音量或播放/暂停音乐或与Windows有关的任何事情,例如获取Windows的“开始”菜单和alt + tab,都表现得很奇怪
感觉我的窗口正在“阻止”所有系统特定的键和命令
代码是用c ++编写的
这里是我用来创建窗口的代码:
bool FrameWork::CreateDXWnd(int x, int y, int width, int height)
{
HWND hwnd;
WNDCLASSEX wc;
m_hInstance = GetModuleHandle(nullptr);
//setup window class with default setings:
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = m_hInstance;
//wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
wc.hIcon = (HICON)LoadImage(m_hInstance, ".\\Assets\\Icons\\NgineIcon512.ico", IMAGE_ICON, 32, 32, LR_LOADFROMFILE);
wc.hIconSm = wc.hIcon;
wc.hCursor = LoadCursor(nullptr, IDC_HAND);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = nullptr;
wc.lpszClassName = applicationName.c_str();
wc.cbSize = sizeof(WNDCLASSEX);
if (!RegisterClassEx(&wc))
{
Error(1);
return false;
}
//Style of window
//int nStyle = WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE | WS_CAPTION | WS_MINIMIZEBOX;
int nStyle = WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE | WS_CAPTION | WS_MINIMIZEBOX;
SettingsManager::GetInstance()->SetNativeResolution(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
if (SettingsManager::GetInstance()->GetDisplayMode() == FULLSCREEN)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = (unsigned long)SettingsManager::GetInstance()->GetScreenWidth();
dmScreenSettings.dmPelsHeight = (unsigned long)SettingsManager::GetInstance()->GetScreenHeight();
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
}
if ((SettingsManager::GetInstance()->GetDisplayMode() == BORDERLESS))
{
hwnd = CreateWindowEx(WS_EX_APPWINDOW, applicationName.c_str(), applicationName.c_str(), WS_POPUP, x, y, SettingsManager::GetInstance()->GetScreenWidth(), SettingsManager::GetInstance()->GetScreenHeight(), nullptr, nullptr, m_hInstance, nullptr);
}
else
{
hwnd = CreateWindowEx(WS_EX_APPWINDOW, applicationName.c_str(), applicationName.c_str(), nStyle, x, y, SettingsManager::GetInstance()->GetScreenWidth(), SettingsManager::GetInstance()->GetScreenHeight(), nullptr, nullptr, m_hInstance, nullptr);
}
if (hwnd == nullptr)
{
Error(2);
Ngine::GetInstance()->Release();
PostQuitMessage(0);
return false;
}
if (!Ngine::GetInstance()->InitGraphics(hwnd))
{
Error(hwnd, 30);
Ngine::GetInstance()->Release();
PostQuitMessage(0);
UnregisterClass(applicationName.c_str(), m_hInstance);
m_hInstance = nullptr;
DestroyWindow(hwnd);
return false;
}
Ngine::GetInstance()->GetGraphics()->SetHwnd(hwnd);
ShowWindow(hwnd, SW_SHOW);
SetForegroundWindow(hwnd);
SetFocus(hwnd);
return true;
}
答案 0 :(得分:0)
蒂姆。您显示的代码与创建窗口有关,而不与如何处理窗口的 input 有关。要处理输入,您需要在代码中设置一个消息处理循环。
通常,在游戏引擎中,您将有一个主循环或“游戏循环”,每次循环通常会绘制一个帧。 Game Loop要做的第一件事是处理窗口消息。这使您可以处理典型的Windows功能。然后,一旦没有更多消息要处理,您将继续处理游戏的逻辑和渲染。
我建议您看看Braynzarsoft's tutorials。我链接的教程涉及如何设置窗口以及如何制作准系统的Windows Message系统。
一旦您了解了其中的基础知识,就可以根据需要改进帖子以获取更多信息。