在这里,我在场景图中有两个立方体(节点),我希望能够通过按键盘上的“ a”来选择一个节点,而通过按键盘上的“ d”来选择另一个节点,并且我还想要颜色选择该节点后,该节点将变为黄色,然后按向上/向下箭头键旋转所选节点。我是three.js的新手,所以我不知道自己在哪里做错了。
<html>
<head>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var secondCube = new THREE.Mesh( geometry, material );
scene.add( secondCube );
camera.position.z = 5;
var color = new THREE.MeashBasicMaterial( {color: 0xfff00} );
document.addEventListener("keydown", onDocumentKeyDown, false);
function onDocumentKeyDown(event) {
var keyCode = event.which;
if (keyCode == 87) { //"a"
if (keyCode == 38) { //"Arrow Up"
cube.material = color;
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;}
animate();
}
else {
cube.material = color;}
}
else if (keyCode == 83) { //"d"
if (keyCode == 40) { //"Arrow Down"
secondCube.material = color;
var animate = function() {
requestAnimationFrame (animate);
secondCube.rotation.x += 0.01};
animate();
}
else {
secondCube.material= color;};
};
renderer.render( scene, camera );
animate();
</script>
</body>