Three.js通过名称属性值获取所有网格物体。

时间:2018-11-02 16:11:16

标签: three.js

我有一个简单的Three.js场景,在其中生成了一些网格。 其中一些具有名称属性='quadrant'。 我只想以任何方式获取所有名为“ quadrant”的网格物体。 我使用了 scene.getObjectByName(“ quadrant”); ,它可以工作,但只返回找到的第一个名为“ quadrant”的元素。我该怎么办?

1 个答案:

答案 0 :(得分:0)

我也做了一些挖掘工作来为自己澄清这一点。因此,长话短说,您将无法使用getObjectByName方法访问所有网格。它不像CSS中的类选择器那样工作。 Three.JS文档指出:

  

.getObjectByName(name:String)-   搜索对象的子项,并返回第一个具有匹配名称的子项。

因此,您有2个选择:

  • 给每个网格唯一的名称
  • 遍历场景的对象

我制作了带有动画和材质修改的代码段,因为不清楚您要实现什么。

示例包含:

  • 您如何使用getObjectByName方法对一个对象进行修改
  • 如何遍历场景的孩子并检查他们是否具有“象限”名称

所以,简而言之:

scene.traverse(function(child) {
  if (child.name === "quadrant") {
    child.material = ClassMaterial; //apply same material to all meshes
  }
});

希望解决方案明确,祝你好运。

更详细的示例:

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 50;

var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
  color: 0x00ff00
});

var UniceMaterial = new THREE.MeshBasicMaterial({
  color: 0xffff00
});
var ClassMaterial = new THREE.MeshBasicMaterial({
  color: 0x00ffff
});


for (j = 0; j < 10; j++) {
  var cube = new THREE.Mesh(geometry, material);
  cube.name = "demo";
  cube.myid = j;
  cube.position.x = j * -2;
  cube.position.y = j - 2;
  cube.position.z = j / 100;
  scene.add(cube);
}

for (i = 0; i < 10; i++) {
  var cube = new THREE.Mesh(geometry, material);
  cube.name = "quadrant";
  cube.myid = i;
  cube.position.x = i * 2;
  cube.position.y = i + 2;
  cube.position.z = i / 100;
  scene.add(cube);
}

for (i = 0; i < 4; i++) {
  var cube = new THREE.Mesh(geometry, material);
  cube.name = "quadrant" + 1;
  cube.myid = i;
  cube.position.x = 0;
  cube.position.y = i * -4;
  cube.position.z = i / 100;
  scene.add(cube);
}


scene.traverse(function(child) {
  //if (child instanceof THREE.Mesh) {
  if (child.name === "quadrant") {
    child.material = ClassMaterial;
    //console.log (child);
  }
  //child.material = ClassMaterial;
  //}
});

ObjectWithGetMethod = scene.getObjectByName("quadrant1");
ObjectWithGetMethod.material = UniceMaterial;

var animate = function() {
  requestAnimationFrame(animate);

  scene.traverse(function(cube) {
    if (cube.name === "demo") {
      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;
    }
  });

  //despite you try to select  "quadrant" it animates last added cube:
  if (cube.name = "quadrant") {
    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;
  }

  renderer.render(scene, camera);
};

animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/90/three.min.js"></script>
<html>

<head>
  <title>My first three.js app</title>
  <style>
    body {
      margin: 0;
    }
    
    canvas {
      width: 100%;
      height: 100%
    }
  </style>
</head>

<body>


</body>

</html>