毕加索第一次不打onBitmapLoaded
,如果您知道,请告诉我
txtView = (TextView) centerRelative.getChildAt(i);
Picasso.with(getBaseContext()).load(file[i-4]).into(new Target() {
@Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from) {
txtView.setBackground(new BitmapDrawable(getResources(),bitmap));
// Not executing for the first time
}
@Override
public void onBitmapFailed(Drawable errorDrawable) {
}
@Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
// executing for the first time
}
});
Target target = new Target() {
@Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from) {
txtView.setBackground(new BitmapDrawable(getResources(),bitmap));
logd("onBitmapLoaded");
}
@Override
public void onBitmapFailed(Drawable errorDrawable) {
}
@Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
}
};
Picasso.with(getBaseContext()).load(file[i-4]).into(target);
答案 0 :(得分:1)
解决方案:您必须在此处进行一些更改:
代替写作:
new Target() {...}
在您的into(..)
内,您必须创建一个Target
类的全局对象。不要将其设为本地对象,因为它可能会被垃圾回收。所以,
第1步:
制作全局对象:
Target target = new Target() {
@Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from) {
....
}
@Override
public void onBitmapFailed(Drawable errorDrawable) {
....
}
@Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
....
}
};
最后,在您的into(...)
中使用该目标:
Picasso.with(getBaseContext()).load(file[i-4]).into(target);
尝试一下,希望对您有所帮助。