Unity-Firebase实时数据库-在排行榜中获得我的排名

时间:2018-10-24 04:28:06

标签: firebase unity3d firebase-realtime-database leaderboard

我有一个带有排行榜的迷你游戏,使用的是实时Firebase数据库。

从firebase获得用户得分列表之后,我想获得不在列表中的当前用户的分数。

很容易获得当前用户的得分,但是如何知道列表中的排名为OrderByChild(“ score”)。

这是获得排行榜的代码。

List<UserScore> leaderBoard = new List<UserScore>();
FirebaseDatabase.DefaultInstance
                .GetReference("user-scores")
                .OrderByChild("score")
                .LimitToLast(10)
                .GetValueAsync()
                .ContinueWith(task =>
        {
            if (task.IsFaulted)
            {
                Debug.Log("Fail To Load");
            }
            else if (task.IsCompleted)
            {
                DataSnapshot snapshot = task.Result;
                foreach (DataSnapshot h in snapshot.Children)
                {
                    UserScore userScore = new UserScore(h.Child("uid").Value.ToString(), h.Child("name").Value.ToString(), h.Child("photo").Value.ToString(),int.Parse(h.Child("score").Value.ToString()));
                    leaderBoard.Add(userScore);
                }
            }
        });

2 个答案:

答案 0 :(得分:1)

  

如何知道我的排名

这取决于谁是“我的”。但是,请说您在变量uid中具有当前用户的UID。然后,您可以通过以下方法确定他们在前10名中的排名:

int rank = 0;
foreach (DataSnapshot h in snapshot.Children)
{
    rank = rank + 1;
    UserScore userScore = new UserScore(
      h.Child("uid").Value.ToString(), 
      h.Child("name").Value.ToString(), 
      h.Child("photo").Value.ToString(),
      int.Parse(h.Child("score").Value.ToString()));
    leaderBoard.Add(userScore);
    if (h.Child("uid").Value.ToString() == uid) {
      Debug.Log("I'm number "+rank+" in the rankings");
    }
}

答案 1 :(得分:0)

尝试此操作以查找排行榜中的用户等级。这对我有用

sample image after code

    email_arrayList = new ArrayList();

    var currentUser = FirebaseAuth.DefaultInstance.CurrentUser;

    int rank = 0;
     playerId = currentUser.UserId;
     Debug.Log(playerId);

    FirebaseDatabase.DefaultInstance.GetReference("users").ValueChanged += FirebaseSaveLoadScript_ValueChanged;

    FirebaseDatabase.DefaultInstance
      .GetReference("users").OrderByChild("userScore")
      .ValueChanged += (object sender2, ValueChangedEventArgs e2) => {
          if (e2.DatabaseError != null)
          {
              Debug.LogError(e2.DatabaseError.Message);
              return;
          }
          Debug.Log("Received values for Leaders.");
          string title = leaderBoard[0].ToString();
          leaderBoard.Clear();
          leaderBoard.Add(title);
          if (e2.Snapshot != null && e2.Snapshot.ChildrenCount > 0)
          {
              foreach (var childSnapshot in e2.Snapshot.Children)
              {
                  if (childSnapshot.Child("userScore") == null
                || childSnapshot.Child("userScore").Value == null)
                  {
                      Debug.LogError("Bad data in sample.  Did you forget to call SetEditorDatabaseUrl with your project id?");
                      break;
                  }
                  else
                  {
                      Debug.Log("Leaders entry : " +
                    childSnapshot.Child("userEmail").Value.ToString() + " - " +
                    childSnapshot.Child("userScore").Value.ToString());

                      email_arrayList.Add(childSnapshot.Child("userEmail").Value.ToString());

                      leaderBoard.Insert(1, childSnapshot.Child("userScore").Value.ToString()
                    + "  " + childSnapshot.Child("userEmail").Value.ToString());

                      displayScores.text = "";
                      foreach (string item in leaderBoard)
                      {
                          displayScores.text += "\n" + item;

                      }
                  }

              }
          }

          email_arrayList.Reverse();
          foreach (string obj in email_arrayList)
          {
              rank++;
              if (obj == currentUser.Email)
              {
                  int rank_final = rank;
                  Debug.Log("I'm number " + rank_final + " in the rankings");
                  userRank.text = "Your Rank is " + rank_final;
                  rank = 0;
                  break;
              }

              Debug.Log(obj);

          }

      };