我正在制作一个名为Crystal Collector的游戏。当用户单击水晶时(除非它赢得或失去点击),我希望计算机“闪烁”。但是,有时用户可能会快速单击水晶按钮。除非音频文件已完成播放,否则不会触发声音再次开始。那不是我想要的如果用户快速单击水晶,我希望他听到“ bli-bli-bli-bli-bliiiiing”。
书面代码应该这样做,但事实并非如此。在这里:
var winSound = new Audio("assets/sounds/win.wav");
var lossSound = new Audio("assets/sounds/loss.wav");
var blingSound = new Audio("assets/sounds/bling.wav");
lossSound.volume = 0.5;
//sets a random goal number, set's player number
var goalNumber = Math.floor(Math.random() * 100) + 1;
var playerNumber = 0;
var wins = localStorage.getItem("wins");
var losses = localStorage.getItem("losses");
//if there is no variable for wins or losses in local storage, it is set to zero
//else, the "wins" from local storage is achieved and put into the wins variable in
//the script
if (wins === null) {
wins = 0;
}
if (losses === null)
{
losses = 0;
}
console.log("Wins:" + wins);
console.log("Losses:" + losses);
//this value does not change!!! WTF!?s
$("#wins").text(wins);
$("#losses").text(losses);
//okay, now it persists, but it ONLY updates after you refresh the page. So...
//gives a random value to blue, green, red, and purple
var blue = Math.floor(Math.random() * 12) + 1;
var green = Math.floor(Math.random() * 12) + 1;
var red = Math.floor(Math.random() * 12) + 1;
var purple = Math.floor(Math.random() * 12) + 1;
//assigns value to the gem pics based on above random numbers
$("#blueGem").attr("value", blue);
$("#greenGem").attr("value", green);
$("#redGem").attr("value", red);
$("#purpleGem").attr("value", purple);
//puts goal number variable in goal number box
$("#goalNumber").text(goalNumber);
//puts player number variable in player box
$("#playerNumber").text(playerNumber);
//puts wins in wins box (ccurrently at zero)
// $("#wins").text(wins);
// //puts losses in losses box
// $("#losses").text(losses);
//when you click one of the gems
$("img").click(function(){
//playerNumber equals whatever it was before plus the value of the gem
playerNumber = playerNumber + parseInt($(this).attr("value"));
if (playerNumber == goalNumber)
{
//if the player number meets the goal number,
//a non-existent varaible called wins is incremented.
//see, how do I set up wins, without having it reset every refresh!?
//So maybe check if there's already a value in local storage, and if not, assign it to
//zero.
//So at the top of the page "if wins in localstorage = true, wins = localStorage.getItem(wins)"
//else, wins = 0.
wins++;
winSound.play();
localStorage.setItem("wins", wins);
var x = screen.width/2 - 500/2;
var y = screen.height/2 - 350/2;
window.open("win.html", "_blank",'height=385,width=500,left='+x+',top='+y);
//if you win, goal number is reset, player number is reset, and so are gem values
goalNumber = Math.floor(Math.random() * 120) + 1;
playerNumber = 0;
blue = Math.floor(Math.random() * 12) + 1;
green = Math.floor(Math.random() * 12) + 1;
red = Math.floor(Math.random() * 12) + 1;
purple = Math.floor(Math.random() * 12) + 1;
$("#blueGem").attr("value", blue);
$("#greenGem").attr("value", green);
$("#redGem").attr("value", red);
$("#purpleGem").attr("value", purple);
$("#wins").text(wins);
}
else if (playerNumber > goalNumber)
{
losses++;
lossSound.play();
localStorage.setItem("losses", losses);
var x = screen.width/2 - 500/2;
var y = screen.height/2 - 350/2;
window.open("loss.html", "_blank",'height=385,width=500,left='+x+',top='+y);
//if you lose, all those numbers are reset as well.
goalNumber = Math.floor(Math.random() * 100) + 1;
playerNumber = 0;
blue = Math.floor(Math.random() * 10) + 1;
green = Math.floor(Math.random() * 10) + 1;
red = Math.floor(Math.random() * 10) + 1;
purple = Math.floor(Math.random() * 10) + 1;
$("#blueGem").attr("value", blue);
$("#greenGem").attr("value", green);
$("#redGem").attr("value", red);
$("#purpleGem").attr("value", purple);
$("#losses").text(losses);
}
else {
blingSound.pause();
blingSound.play();
}
//this displays the playerNumber and goalNumber in their appropriate divs after each click
$("#goalNumber").text(goalNumber);
$("#playerNumber").text(playerNumber);
// $("#wins").text(wins);
// $("#losses").text(losses);
//this extracts them from local storage to be printed.
// $("#wins").text(wins);
// $("#losses").text(losses);
//now the problem is once you hit refresh, wins and losses go back to zero. Is that because
//the computer starts reading from the top again?
});
$("button").click(function(){
confirm("Are you sure you want to delete your stats?");
if(confirm)
{
localStorage.clear();
//it's just as if nothing happens
console.log("Local storage is supposed to be cleared");
console.log(localStorage.getItem("losses"));
//so it seems to work, but the text doesn't update, unless you hit refresh
// $("#losses").text("0");
// $("#wins").text("0");
//yet even writing it this way doesn't work, wtf!?
//okay, let's try manually refreshing the page.
location.reload();
}
})