因此,我得到了一个类似子手的游戏,该游戏将输出一些画布绘图,但看起来我的代码非常长。同时,有人告诉我制作一个具有所有功能的对象和字典,但我真的不知道怎么做。这是代码
const failDraw = function() {
let drawMe = lives;
drawArray[drawMe]();
};
const canvas = function() {
myStickman = document.getElementById("stickman");
context = myStickman.getContext("2d");
context.beginPath();
};
const head = function() {
myStickman = document.getElementById("stickman");
context = myStickman.getContext("2d");
context.beginPath();
context.arc(60, 25, 10, 0, Math.PI * 2, true);
context.stroke();
};
const draw = function(x, y, x2, y2) {
context.moveTo(x, y);
context.lineTo(x2, y2);
context.stroke();
};
const frame1 = function() {
draw(0, 150, 150, 150);
};
const frame2 = function() {
draw(10, 0, 10, 600);
};
const frame3 = function() {
draw(0, 5, 70, 5);
};
const frame4 = function() {
draw(60, 5, 60, 15);
};
const torso = function() {
draw(60, 36, 60, 70);
};
const rightArm = function() {
draw(60, 46, 100, 50);
};
const leftArm = function() {
draw(60, 46, 20, 50);
};
const rightLeg = function() {
draw(60, 70, 100, 100);
};
const leftLeg = function() {
draw(60, 70, 20, 100);
};
const drawArray = [
rightLeg,
leftLeg,
rightArm,
leftArm,
torso,
head,
frame4,
frame3,
frame2,
frame1
];
faildraw在代码的最后一个函数数组中进行下一步。
谢谢!