我正在尝试使用JavaFX中的GridPane重新创建“蛇”游戏。除此特定错误外,我的代码似乎正常运行,在此情况下,每当我使用键将绿色节点(标题为head)朝向黄色节点(标题为food)遍历时,网格的行或列似乎缩短了一个单位,导致网格以某种方式崩溃。有没有办法阻止GridPane调整大小?下面是我的代码:
package snake;
import java.util.ArrayList;
import java.util.Random;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.TilePane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Modality;
import javafx.stage.Stage;
public class snakemain extends Application {
Random random = new Random();
int posX = random.nextInt(21), posY = random.nextInt(21), foodposX = random.nextInt(24), foodposY = random.nextInt(24);
public static void main(String... args) {
launch(args);
}
public void start(Stage stage) {
//Creates Scene and stage setting + gridpane
stage.setTitle("Snake by Yeldor");
GridPane gridpane = new GridPane();
Random random = new Random();
Scene scene = new Scene(gridpane, 500, 500);
scene.setFill(Color.WHITE);
gridpane.setGridLinesVisible(true);
gridpane.setHgap(20);
gridpane.setVgap(20);
//creates head of snake, Arraylist of snakes body parts, and food consumable for snake
ArrayList<Rectangle> snakeBody = new ArrayList<Rectangle>();
Rectangle head = new Rectangle(20,20,Color.GREEN.brighter().brighter());
//invisible block to manage grid
Rectangle food = new Rectangle(20,20, Color.YELLOW.brighter().brighter());
//adds rectangles to grippane
gridpane.add(head, posX, posY);
gridpane.add(food, foodposX, foodposY);
//makes food non mangaged by the gridpane
scene.setOnKeyPressed(e ->
{
String s = e.getCode().toString();
try {
switch(s) {
case "W": gridpane.getChildren().remove(head);
gridpane.add(head, posX, --posY);
break;
case "A": gridpane.getChildren().remove(head);
gridpane.add(head, --posX, posY);
break;
case "S": gridpane.getChildren().remove(head);
gridpane.add(head, posX, ++posY);
break;
case "D": gridpane.getChildren().remove(head);
gridpane.add(head, ++posX, posY);
break;
}
if (posX == 24 || posY == 24 || posX == -1 || posY == -1) {
missionFailed();
stage.close();
}
}
catch(IllegalArgumentException error) {
missionFailed();
stage.close();
}
});
stage.setScene(scene);
stage.show();
}
void missionFailed() {
Stage failedPopup = new Stage();
failedPopup.setTitle("You Died!");
failedPopup.initModality(Modality.APPLICATION_MODAL);
Button OK = new Button("OK");
Group group = new Group();
Scene miniScene = new Scene(group, 150, 100);
group.getChildren().add(OK);
failedPopup.setScene(miniScene);
failedPopup.show();
OK.setOnMouseClicked(q -> {
failedPopup.close();
});
}
}
答案 0 :(得分:0)
使用hgap
和vgap
不会修改列的大小,它会修改列之间的 空格 。如果您例如将Rectangle
彼此水平放置(相同的行索引,列索引相差1),两个节点之间的距离为vgap
;恰好有2列被填充,并且宽度!=0。现在将Rectangle
移到相同的单元格,只有一个宽度!= 0的单列会导致意外结果。
相反,您应该限制行/列的大小:
// gridpane.setHgap(20);
// gridpane.setVgap(20);
int rows = 500 / 20;
int columns = 500 / 20;
RowConstraints rConstraints = new RowConstraints(20);
ColumnConstraints cConstraints = new ColumnConstraints(20);
for (int i = 0; i < columns; i++) {
gridpane.getColumnConstraints().add(cConstraints);
}
for (int i = 0; i < rows; i++) {
gridpane.getRowConstraints().add(rConstraints);
}
答案 1 :(得分:0)
另一个对我有用的解决方案是用透明的矩形填充整个区域,然后设置当前使用的矩形的颜色。