我正在构建一个简单的滑块游戏。我使用repaint()方法绘制拼图图像的块,然后借助BufferedImage数组绘制空块(puzzle [empty_row] [empty_col] = null;)。空块是您在拼图中通常拥有的空白框。
问题是,我“调用”绘制方法来绘制我的拼图的所有块,我有一个空的块。每次用户点击它旁边时,我都会将empty_row,empty_col更改为鼠标事件的getX(),getY(),以便将空白框移动到所需位置。
什么......在这个难题中让我感到困惑:)是我在绘制新的空白框之后仍然会出现以前的空白框。这对你有意义吗?
使用repaint()我会希望重新绘制块,只留下一个空白框。
有什么想法吗?这是我在这里的第二篇文章,我看到人们非常愿意提供帮助。对此,我真的非常感激。提前感谢您的回答。
ZOI
我的SlidingBlockPanel类的代码位:
public SlidingBlockPanel(int nc, int nr)
{
numCols = nc;
numRows = nr;
addMouseListener(this);
SBModel= new SlidingBlockModel(numCols, numRows, "puzzle.jpg");
}
public void mouseClicked(MouseEvent event)
{
int thisCol = getCol(event.getX());
int thisRow = getRow(event.getY());
System.out.println
("you clicked in row " + thisRow);
System.out.println
("you clicked in column " + thisCol);
if (SBModel.slideBlock(thisRow,thisCol)==true)
repaint();
}
Rectangle getRect(int thisCol, int thisRow)
{
// if input is out of range, return "null"
if(thisCol <0 || thisRow < 0)
return null;
if(thisCol>=numCols || thisRow>=numRows)
return null;
// otherwise, make and return the Rectangle
int w = getWidth()/numCols;
int h = getHeight()/numRows;
int x = thisCol*w;
int y = thisRow*h;
Rectangle myRect = new Rectangle(x,y,w,h);
return myRect;
}
public void paint(Graphics g)
{
//g.setColor(Color.gray);
g.fillRect(0,0,getWidth(), getHeight());
g.setColor(Color.black);
Graphics2D g2 = (Graphics2D)g;
// we'll use Graphics2D for it's "drawImage" method this time
for (int i = 0;i<numCols;i++)
{
for(int j = 0;j<numRows;j++)
{
Rectangle r = getRect(i, j);
g2.drawImage(SBModel.getSubimage(i, j),r.x,r.y,r.width,r.height,null);
}
}
}
和SlidingBlockModel类:
import java.awt.image。; import java.io。; import javax.imageio。; import java.awt.Image。; import java.awt.Graphics。*;
类SlidingBlockModel {
BufferedImage original_image; // the image to be cut up into blocks
int numCols; // number of columns in the grid of blocks
int numRows; // number of rows in the grid of blocks
int empty_col=0; // holds the column index of the one empty grid element
int empty_row=3; // holds the row index of the one empty grid element
BufferedImage[][] puzzle; // the two '[][]' allows a 2-D array
// to be created - each element is an image
public SlidingBlockModel (int input_numCols, int input_numRows, String filename) {
String image_filename=filename;
numCols=input_numCols;
numRows=input_numRows;
original_image = null;
try
{
original_image = ImageIO.read(new File(image_filename));
System.out.println("image " + image_filename + " loaded in ok." );
System.out.println("Width: " + original_image.getWidth() + ", height: " + original_image.getHeight());
}
catch (Exception e)
{
System.out.println("Sorry - couldn't load in file " + image_filename);
}
//cut up the original image into 'blocks' and
//assign each of these to the elements of the puzzle 2D array
puzzle = new BufferedImage[numCols][numRows];
for (int i=0;i<numCols;i++) {
for (int j=0;j<numRows;j++){
puzzle[i][j]=getImageRect(i,j);
}
}
//Initialise the empty block
puzzle[empty_row][empty_col] = null;
}
//slide the block indicated by the two parameters, if possible
boolean slideBlock(int thisCol, int thisRow) {
if(thisCol<0 || thisCol>numCols)
return false;
if (thisRow<0 || thisRow>numRows)
return false;
if (thisRow==empty_row) {
if ((thisCol==empty_col-1) || (thisCol==empty_col+1)) {
empty_col=thisCol;
puzzle[empty_row][empty_col]=null;
return true;
}
}
else
if (thisCol==empty_col) {
if ((thisRow==empty_row-1) || (thisRow==empty_row+1)) {
empty_row=thisRow;
puzzle[empty_row][empty_col]=null;
return true;
}
}
return false;
}
//return the BufferedImage for any given grid element
BufferedImage getSubimage(int thisCol, int thisRow) {
if(thisCol<0 || thisCol>numCols)
return null;
//if(thisRow<0 || thisRow>=max_num_counters)
if (thisRow<0 || thisRow>numRows)
return null;
else
return puzzle[thisCol][thisRow];
}
private BufferedImage getImageRect(int thisCol, int thisRow){
// if input is out of range, return "null"
if(thisCol <0 || thisRow < 0)
return null;
if(thisCol>=numCols || thisRow>=numRows)
return null;
else {
// otherwise, make and return the Rectangle
int w = original_image.getWidth()/numCols;
int h = original_image.getHeight()/numRows;
int x = thisCol*w;
int y = thisRow*h;
BufferedImage myRect;
myRect=original_image.getSubimage(x,y,w,h);
return myRect;
}
}
public static void main (String[] args) {
}
}
答案 0 :(得分:1)
我认为你的问题是下一个问题:
if (SBModel.slideBlock(thisRow,thisCol)==true)
repaint();
你调用你的幻灯片功能,然后重新绘制(并非完全错误),但在你的幻灯片功能中,你只需移动空白部分,在任何时候你用图像滑动它。在你的幻灯片功能中,你需要首先移动带有图像的部分,然后移动空白部分,然后重新绘制。