嗨我每次都试图在游戏循环中调用paint方法。一旦按下按钮,屏幕弹出一个标签和一个按钮,标签和按钮就会转到我想要但我可以得到绘画方法开始我试过j.repaint()& j.validate()都没有访问paint方法。任何帮助都将不胜感激。
package sgame;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class SGame extends JPanel
{
public static void main(String[] args)
{
final JFrame window = new JFrame("hello");
final JPanel window1 = new JPanel();
Timer loop = new Timer(1000, new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
GameLoop(window1);
}
});
Window(window, loop);
}
public static void Window(final JFrame window, final Timer loop)
{
final JButton b1 = new JButton("GO!");
b1.setLocation(210, 300);
b1.setSize(70, 50);
window.setVisible(true);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(500, 500);
window.setLocation(420, 170);
window.setBackground(Color.BLACK);
final JLabel Title = new JLabel("Snake", JLabel.CENTER);
Title.setFont(new Font("Times New Roman", Font.ITALIC, 60));
Title.setVerticalAlignment(JLabel.CENTER);
Title.setForeground(Color.WHITE);
window.add(b1);
window.add(Title);
b1.addActionListener(new ActionListener() // runs when buttons pressed
{
@Override
public void actionPerformed(ActionEvent e) // clears header,button and starts timer
{
b1.invalidate();
b1.setVisible(false);
Title.setVisible(false);
Title.invalidate();
loop.start();
}
});
}
public static void GameLoop(JPanel j)
{
// Call paint method
}
public void paintComponent(Graphics g)
{
g.setColor(Color.yellow);
g.drawRect(30, 30, 30, 30);
}
}
答案 0 :(得分:1)
paintComponent()
中的SGame
方法永远不会被调用,因为您没有实例化任何Game对象。并且窗口1尚未添加到框架中。
这样的事情会更好:
public class SGame extends JPanel {
private Timer loop;
public SGame(){
loop = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gameLoop();
}
});
}
public static void main(String[] args) {
final JFrame window = new JFrame("hello");
final JButton b1 = new JButton("GO!");
b1.setLocation(210, 300);
b1.setSize(70, 50);
window.setVisible(true);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(500, 500);
window.setLocation(420, 170);
window.setBackground(Color.BLACK);
final JLabel Title = new JLabel("Snake", JLabel.CENTER);
Title.setFont(new Font("Times New Roman", Font.ITALIC, 60));
Title.setVerticalAlignment(JLabel.CENTER);
Title.setForeground(Color.WHITE);
window.add(b1);
window.add(Title);
b1.addActionListener(new ActionListener() { // runs when buttons pressed
@Override
public void actionPerformed(ActionEvent e) // clears header,button
{
b1.invalidate();
b1.setVisible(false);
Title.setVisible(false);
Title.invalidate();
SGame sg = new SGame();
window.add(sg);
sg.start();
}
});;
}
public void start(){
loop.start();
}
public void gameLoop() {
repaint();
}
@Override
public void paintComponent(Graphics g) {
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.yellow);
g.drawRect(30, 30, 30, 30);
}
}