我想通过单击选择对象上的点
成功实现
this->camera()->convertClickToLine(point, orig, dir);
bool found;
selectedPoint = this->camera()->pointUnderPixel(point, found);
if (selectedName() >= 0) {
glColor3f(0.9f, 0.2f, 0.1f);
glBegin(GL_POINTS);
glVertex3f(selectedPoint.x, selectedPoint.y, selectedPoint.z);
glEnd();
}
可选对象示例:
glBegin(GL_TRIANGLES);
glColor3f(0.5,0,0);
glVertex3f(xmin,ymin,zmin);
glVertex3f(xmin + (xmax-xmin)/2,ymin+(ymax-ymin)/2, zmin+(zmax-zmin)/2);
glVertex3f(xmax,ymin,zmin);
glEnd();
但是,如果我开始使用QPainter,selectedPoint会将坐标更改为错误
QPainter painter(this);
painter.setPen(Qt::black);
painter.setFont(QFont("Helvetica", 8));
painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
painter.drawText(textPosX + 10, textPosY, text);
painter.setBrush(QBrush(Qt::black, Qt::SolidPattern));
painter.drawEllipse(QPoint(textPosX, textPosY), 2, 2);
painter.end();
我该怎么办?
我的步骤:
我通过OpenGl绘制框和对象
我通过Qpainter绘制对象名称
我通过单击在对象上画点(由于前一项无效,如果我评论第2项,则一切正常)
答案 0 :(得分:0)
解决
glPushAttrib(GL_ALL_ATTRIB_BITS);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
/ QPainter /
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();