我有一个可以检测图像并从云中播放视频的应用程序,只要检测到目标,它就可以隐藏游戏对象并在图像上播放视频(纹理),这样就可以正常工作。但是这里的问题是,当失去图像目标时,视频不会停止,或者游戏对象没有隐藏,我不知道怎么了。你能帮我吗?
这是脚本的完整代码,我认为这可以处理隐藏和取消隐藏系统
using UnityEngine;
using Vuforia;
using UnityEngine.Video;
using UnityEngine.UI;
using System.Collections;
/// <summary>
/// A custom handler that implements the ITrackableEventHandler interface.
///
/// Changes made to this file could be overwritten when upgrading the Vuforia version.
/// When implementing custom event handler behavior, consider inheriting from this class instead.
/// </summary>
public class DefaultTrackableEventHandler : MonoBehaviour, ITrackableEventHandler
{
#region PROTECTED_MEMBER_VARIABLES
protected TrackableBehaviour mTrackableBehaviour;
#endregion // PROTECTED_MEMBER_VARIABLES
#region UNITY_MONOBEHAVIOUR_METHODS
public GameObject VideoPlayer_Canvas;
public VideoPlayerScript videoPlayerInstance;
public GameObject GoogleADS;
public GoogleMobileAdsDemoScript gmObj;
protected virtual void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
protected virtual void OnDestroy()
{
if (mTrackableBehaviour)
mTrackableBehaviour.UnregisterTrackableEventHandler(this);
}
#endregion // UNITY_MONOBEHAVIOUR_METHODS
#region PUBLIC_METHODS
/// <summary>
/// Implementation of the ITrackableEventHandler function called when the
/// tracking state changes.
/// </summary>
///
///
///
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
OnTrackingFound();
}
else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
newStatus == TrackableBehaviour.Status.NO_POSE)
{
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
OnTrackingLost();
}
else
{
// For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND
// Vuforia is starting, but tracking has not been lost or found yet
// Call OnTrackingLost() to hide the augmentations
OnTrackingLost();
}
}
#endregion // PUBLIC_METHODS
#region PROTECTED_METHODS
protected virtual void OnTrackingFound()
{
Debug.Log("on track ");
var rendererComponents = GetComponentsInChildren<Renderer>(true);
var colliderComponents = GetComponentsInChildren<Collider>(true);
var canvasComponents = GetComponentsInChildren<Canvas>(true);
// Enable rendering:
foreach (var component in rendererComponents)
component.enabled = true;
// Enable colliders:
foreach (var component in colliderComponents)
component.enabled = true;
// Enable canvas':
foreach (var component in canvasComponents)
component.enabled = true;
VideoPlayer_Canvas.SetActive(true);
videoPlayerInstance.AfterScanning();
Video_Player.Video_Player_Inst.Video_Play_Enable();
Debug.Log("on track fround");
}
protected virtual void OnTrackingLost()
{
var rendererComponents = GetComponentsInChildren<Renderer>(false);
var colliderComponents = GetComponentsInChildren<Collider>(false);
var canvasComponents = GetComponentsInChildren<Canvas>(false);
// Disable rendering:
foreach (var component in rendererComponents)
component.enabled = false;
// Disable colliders:
foreach (var component in colliderComponents)
component.enabled = false;
// Disable canvas':
foreach (var component in canvasComponents)
component.enabled = false;
Video_Player.Video_Player_Inst.Video_Stop();
VideoPlayer_Canvas.SetActive(false);
VideoPlayer_Canvas.gameObject.GetComponent<Canvas>().enabled = false;
}
#endregion // PROTECTED_METHODS
}