C#ConcurrentDictionary条件添加

时间:2018-10-14 23:01:51

标签: c# synchronization concurrentdictionary

我正在尝试使用ConcurrentDictionary来实现上限缓存。当缓存达到其容量时,将拒绝添加其他新项目。代码段如下:

class X {

  private var map: [String: [Posting]] = [:]

  private func withPostings<R>(
    forTerm term: String, mutations: (inout [Posting]) throws -> R
  ) rethrows -> R {
    return try mutations(&map[term, default: []])
  }

  func addTerm(_ term: String, withId id: Int, atPosition position: Int) {

    withPostings(forTerm: term) { postings in
      if let posting = postings.last, posting.documentId == id {
        posting.addPosition(position)
      } else {
        postings.append(Posting(withId: id, atPosition: position, forTerm: term))
      }
    }

  }
  // ...
}

我的问题是,如果缓存已满,我应该在这里返回什么?空值?还是什么?

1 个答案:

答案 0 :(得分:-1)

您有两个选择:

  • 编写新的并发数据结构以管理您的缓存约束。这比较困难,但是如果要在解决方案中的多个地方使用这种结构,那就去做吧。
  • 将缓存的约束管理委托给实际持有缓存的类。这样比较容易。

@Kirill Polishchuck的答案是第二种选择的示例,但我相信它不是线程安全的,因此我将其更改为最终结果,如:

if (!this.IsFull())
{
    // your logic here
    this.cache.AddOrUpdate(key, k=> new List<MyObject> { value };);
}
else
{
     // logic
}

对于第一种选择,这里是实现它的示例。我们实现了IDictonary<TKey,TValue>接口,并锁定了需要的接口。另外,如果已超过_maxCount,则该类不允许进一步插入:

public class MaxCountDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
    private readonly Dictionary<TKey, TValue> _dictionary;
    private readonly object _lock;

    public MaxCountDictionary(int maxCount) : this(maxCount, EqualityComparer<TKey>.Default) { }

    public MaxCountDictionary(int maxCount, IEqualityComparer<TKey> equalityComparer)
    {
        _lock = new object();
        MaxCount = maxCount;
        _dictionary = new Dictionary<TKey, TValue>(equalityComparer);
    }

    public int MaxCount { get; }

    public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => _dictionary.GetEnumerator();

    IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();

    public void Add(KeyValuePair<TKey, TValue> item) => Add(item.Key, item.Value);

    public void Clear()
    {
        lock (_lock)
        {
            _dictionary.Clear();
        }
    }

    public bool Contains(KeyValuePair<TKey, TValue> item)
    {
        lock (_lock)
        {
            return ((IDictionary<TKey, TValue>) _dictionary).Contains(item);
        }
    }

    public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
    {
        lock (_lock)
        {
            ((IDictionary<TKey, TValue>) _dictionary).CopyTo(array, arrayIndex);
        }
    }

    public bool Remove(KeyValuePair<TKey, TValue> item) => Remove(item.Key);

    public int Count
    {
        get
        {
            lock (_lock)
            {
                return _dictionary.Count;
            }
        }
    }

    public bool IsReadOnly => ((IDictionary<TKey, TValue>) _dictionary).IsReadOnly;

    public bool ContainsKey(TKey key)
    {
        lock (_lock)
        {
            return _dictionary.ContainsKey(key);
        }
    }

    public void Add(TKey key, TValue value)
    {
        lock (_lock)
        {
            if (_dictionary.Count < MaxCount) _dictionary.Add(key, value);
        }
    }

    public bool Remove(TKey key)
    {
        lock (_lock)
        {
            return _dictionary.Remove(key);
        }
    }

    public bool TryGetValue(TKey key, out TValue value)
    {
        lock (_lock)
        {
            return _dictionary.TryGetValue(key, out value);
        }
    }

    public TValue this[TKey key]
    {
        get
        {
            lock (_lock)
            {
                return _dictionary[key];
            }
        }
        set
        {
            lock (_lock)
            {
                if (_dictionary.ContainsKey(key) || _dictionary.Count < MaxCount) _dictionary[key] = value;
            }
        }
    }

    public ICollection<TKey> Keys
    {
        get
        {
            lock (_lock)
            {
                return _dictionary.Keys.ToArray();
            }
        }
    }

    public ICollection<TValue> Values
    {
        get
        {
            lock (_lock)
            {
                return _dictionary.Values.ToArray();
            }
        }
    }

    public void AddOrUpdate(TKey key, TValue value, Func<TKey, TValue, TValue> updateValueFactory)
    {
        lock (_lock)
        {
            if (_dictionary.ContainsKey(key))
                _dictionary[key] = updateValueFactory(key, value);
            else if (_dictionary.Count < MaxCount) _dictionary[key] = value;
        }
    }
}

使用此替代方法,您只需将MaxCount参数传递给您的集合,就可以对其进行更改以接受Func<bool>,以便字典可以确定是否添加更多项目,从而可以传递您的IsFull方法。

当心::这是演示代码,仅是示例,对线程进行枚举不是线程安全的,请根据需要进行调整。