当我使用font.render和screen.blit显示新分数时,新分数与旧分数重叠,即使搜索了类似问题,我也找不到解决方案。可能有一个不错的解决方案?感谢您的任何建议。
import pygame
import sys
WIDTH = 400
HEIGHT = 400
GREY_COLOUR = [150, 150, 150]
WHITE_COLOUR = [255,255,255]
center = (int(WIDTH / 2), int(HEIGHT / 2))
CIRCLE_RADIUS = 100
class Main:
count = 0
def __init__(self, screen):
self.screen = screen
self.running = True
self.main_loop()
def render(self):
pygame.display.flip()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
self.count+=1
self.showScore()
def showScore(self):
font = pygame.font.SysFont('Comic Sans MS', 30)
scoretext = font.render("Score:" + str(self.count), 1, (0, 0, 0))
screen.blit(scoretext, (center[0], center[1]-200))
def main_loop(self):
while self.running:
self.handle_events()
self.render()
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
screen.fill(WHITE_COLOUR)
pygame.draw.circle(screen, GREY_COLOUR, center, CIRCLE_RADIUS, 2)
pygame.display.update()
game = Main(screen)
答案 0 :(得分:2)
我认为您可以为render函数提供背景,所以它不是透明的。
例如,对于白色:
scoretext = font.render("Score:" + str(self.count), True, (0, 0, 0), (255, 255, 255))
如果我没记错,第二个参数antialias
是一个布尔值,因此应该为True