我有一个简单的顶点和片段着色器。我在从QtOpenGLWidget派生的类中使用它们。该程序应该绘制一个三角形,但是它什么也没有显示。 glClearColor工作正常,我可以更改背景颜色。当我从命令行运行该程序时,该程序输出一行,但什么也没画:
QOpenGLShaderProgram :: attributeLocation(position):未链接着色器程序
当我在gl命令后插入getGLError时,没有一个报告错误。 这是类的定义:
class GLCanvas:public QOpenGLWidget , protected QOpenGLFunctions
{
QMatrix4x4 matrix;
QOpenGLShaderProgram* shader;
GLuint posLocation;
GLuint colLocation;
GLuint matLocation;
void cleanup();
public:
GLCanvas(QWidget* parent);
void initializeGL() override;
void paintGL() override;
void resizeGL(int w, int h) override;
QStringList getGLinfo();
};
static const char *vertexShaderSource =
R"(
#version 330
in vec3 position;
void main()
{
gl_Position = vec4(position, 1);
})";
static const char *fragmentShaderSource =
R"(
#version 330
void main()
{
gl_FragColor = vec4(0.4,0.4,0.8,1.0);
})";
GLCanvas::GLCanvas(QWidget* parent): QOpenGLWidget(parent)
{
setFormat(QSurfaceFormat::defaultFormat());
matrix.setToIdentity();
posLocation = -1;
colLocation = -1;
matLocation = -1;
}
void GLCanvas::initializeGL()
{
makeCurrent();
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &GLCanvas::cleanup);
constexpr int glNoError = 0;
GLenum error = -1;
initializeOpenGLFunctions();
glClearColor(.1f, .1f, .1f, 1.0f);
error = glGetError();
if (error != glNoError)
{
qDebug() << "glclearcolor failed";
}
shader = new QOpenGLShaderProgram(this);
shader->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
error = glGetError();
if (error != glNoError)
{
qDebug() << "failed after adding vertex shader.";
}
shader->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
error = glGetError();
if (error != glNoError)
{
qDebug() << "failed after adding fragment shader.";
}
Q_ASSERT(shader->link());
error = glGetError();
if (error != glNoError)
{
qDebug() << "gl error at link.";
}
//colLocation = shader->attributeLocation("color");
//matLocation = shader->uniformLocation("matrix");
//shader->release();
posLocation = shader->attributeLocation("position");
error = glGetError();
if (error != glNoError)
{
qDebug() << "gl error at link.";
}
glEnable(GL_DEPTH_TEST);
//colLocation = shader->attributeLocation("color");
//matLocation = shader->uniformLocation("matrix");
//shader->release();
//glEnable(GL_CULL_FACE);
}
//###################################################################
void GLCanvas::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLfloat vertices[] = { 0.0f, 0.707f, .0f, 0.5f, -0.5f, .0f ,-0.5f, -0.5f, .0f};
Q_ASSERT(shader->bind());
shader->setAttributeArray(posLocation, vertices, 3, 0);
glEnableVertexAttribArray(posLocation);
glDrawArrays(GL_LINES, 0, 3);
/*
GLfloat lvertices[] = { 0.907f, 0.907f, 0.5f, -0.957f, -0.957f, 0.5f };
shader->setAttributeArray(posLocation, lvertices, 0, 3);
glDrawArrays(GL_LINE_STRIP, 0, 2);
glDisableVertexAttribArray(posLocation);
*/
//glDisableVertexAttribArray(colLocation);
shader->release();
// qDebug() << getGLinfo();
}
void GLCanvas::resizeGL(int w, int h)
{
Q_UNUSED(w);
Q_UNUSED(h);
//matrix.setToIdentity();
//matrix.perspective(45.0f, w / float(h), 0.01f, 1000.0f);
glViewport(0, 0, w, h);
}
/*
void GLCanvas::mousePressEvent(QMouseEvent *event)
{
Q_UNUSED(event);
}
void GLCanvas::mouseMoveEvent(QMouseEvent *event)
{
Q_UNUSED(event);
}
*/
void GLCanvas::cleanup()
{
if (shader == nullptr)
return;
makeCurrent();
delete shader;
//shader = nullptr;
doneCurrent();
}
答案 0 :(得分:0)
从一开始我就认真地做了所有事情,并且一切正常。可能是一个愚蠢的错误。谢谢大家。