我试图用VBO绘制一个三角形。我在窗口上看不到任何像素。我也没有看到任何GL_ERROR。
以下是我尝试运行的代码:
#include <stdio.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include "ogldev_math_3d.h"
GLuint VBO;
int idx = 0;
static void RenderSceneCB()
{
glClear(GL_COLOR_BUFFER_BIT);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glEnableVertexAttribArray(0);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glBindBuffer(GL_ARRAY_BUFFER, VBO);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
GLfloat data[10];
glGetBufferSubData(GL_ARRAY_BUFFER, 0, 36, data);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
for (int i=0; i< 9; i++) {
fprintf(stdout, "data[%d]:%f\n", i, data[i]);
}
glDrawArrays(GL_TRIANGLES, 0, 3);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glDisableVertexAttribArray(0);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glutSwapBuffers();
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
}
static void InitializeGlutCallbacks()
{
glutDisplayFunc(RenderSceneCB);
}
static void CreateVertexBuffer()
{
Vector3f Vertices[3];
Vertices[0] = Vector3f(-1.0f, -1.0f, 0.0f);
Vertices[1] = Vector3f(1.0f, -1.0f, 0.0f);
Vertices[2] = Vector3f(0.0f, 1.0f, 0.0f);
glGenBuffers(1, &VBO);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glBindBuffer(GL_ARRAY_BUFFER, VBO);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA| GLUT_DEPTH);
glutInitWindowSize(1024, 768);
glutInitWindowPosition(100, 100);
glutCreateWindow("Tutorial 03");
InitializeGlutCallbacks();
// Must be done after glut is initialized!
GLenum res = glewInit();
if (res != GLEW_OK) {
fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res));
return 1;
}
const GLubyte* renderer = glGetString (GL_RENDERER); // get renderer string
const GLubyte* version = glGetString (GL_VERSION); // version as a string
printf("Renderer: %s\n", renderer);
printf("OpenGL version supported %s\n", version);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
printf("Error(%d): %s\n", idx, gluErrorString(glGetError())); idx++;
CreateVertexBuffer();
glutMainLoop();
return 0;
}
由于没有报告所有错误检查的GL_NO_ERROR,我不确定此代码有什么问题。一个简单的非VBO绘制调用可以工作,例如在代码片段之后:
GLfloat myvertices[9] =
{
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f
};
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, myvertices);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
帮助我发现代码中的错误。报告的OpenGL版本是2.1,渲染器是软件光栅化器。为linux64编译的代码。
答案 0 :(得分:3)
当不使用着色器时(我假设你没有),不能使用glEnableVertexAttribArray/glVertexAttribPointer
方法。
您可以做的是使用glVertexPointer
,它在绑定VBO时构造绑定VBO。在这种情况下,最后一个参数指定缓冲区中的偏移量,在您的情况下将为0。 (reference)
这样的事情可以解决问题:
glClear(GL_COLOR_BUFFER_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glVertexPointer(3, GL_FLOAT, 0, 0);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);