我是libgdx的新手。我要编写一个Android游戏。播放器本身在移动,但是如果您触摸屏幕(或用鼠标单击),播放器将停止。我想添加一个暂停按钮。它确实可以渲染,但是如果我触摸/单击按钮,则听众没有反应,只是播放器停止了。
多数民众赞成在带有关于按钮的重要方法的类:
public class PlayState extends State {
private EntityManager entityManager;
private Player player;
private Texture background;
private Texture filter;
private BitmapFont font;
private Sound click, boost;
private Drug drug;
private Border border;
private House house;
public static final int FIELD_SIZE_HEIGHT = 1000;
public static final int FIELD_SIZE_WIDTH = 500;
private int collectedDrugs;
private boolean pause, renderLost;
private boolean boostSound;
private ImageButton button;
private Drawable drawable;
private Texture textureBtn;
public PlayState(GameStateManager gsm) {
super(gsm);
entityManager = new EntityManager();
player = new Player(this, 100, 100);
border = new Border();
background = new Texture("bggame.png");
filter = new Texture("filter.png");
cam.setToOrtho(false, MinniMafia.WIDTH, MinniMafia.HEIGHT);
click = Gdx.audio.newSound(Gdx.files.internal("Click.mp3"));
boost = Gdx.audio.newSound(Gdx.files.internal("boost.mp3"));
drug = new Drug();
house = new House();
collectedDrugs = 0;
font = new BitmapFont();
entityManager.addEntity(player);
entityManager.addEntity(drug);
entityManager.addEntity(border);
entityManager.addEntity(house);
pause = false;
renderLost = false;
boostSound = false;
Stage stage;
textureBtn = new Texture("pausebtn.png");
drawable = new TextureRegionDrawable(new TextureRegion(textureBtn));
button = new ImageButton(drawable);
button.setPosition(cam.position.x + cam.viewportWidth/2 - 50, cam.position.y + cam.viewportHeight/2 - 50);
button.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("Button Pressed");
}
});
}
@Override
protected void handleInput() {
if (Gdx.input.justTouched()) {
click.play(0.2f);
}
if (Gdx.input.isTouched()) {
player.setStop(true);
boostSound = false;
} else {
if (!boostSound) {
boost.play(0.2f);
boostSound = true;
}
player.setStop(false);
}
}
@Override
public void update(float dt) {
if (!pause) {
handleInput();
entityManager.updateEntities(dt);
setCam();
button.setPosition(cam.position.x + cam.viewportWidth/2 - 60, cam.position.y + cam.viewportHeight/2 - 60);
if (drug.collides(player.getBounds())) {
entityManager.disposeEntity(drug);
player.setGotDrug(true);
}
if (border.collides(player.getBounds()) && !border.isOpen()) {
pause = true;
renderLost = true;
}
if (house.collides(player.getBounds()) && player.isGotDrug()) {
player.setGotDrug(false);
collectedDrugs++;
drug = new Drug();
entityManager.addEntity(drug);
}
} else if (renderLost = true) {
if (Gdx.input.isTouched()) {
gsm.set(new MenuState(gsm));
dispose();
}
}
}
@Override
public void render(SpriteBatch sb) {
sb.setProjectionMatrix(cam.combined);
sb.begin();
sb.draw(background, 0, 0);
entityManager.renderEntities(sb);
button.draw(sb, 10f);
font.draw(sb, "" + collectedDrugs, cam.position.x - cam.viewportWidth / 2 + 10, cam.position.y - cam.viewportHeight / 2 + 20);
if (renderLost) {
sb.draw(filter, cam.position.x - cam.viewportWidth / 2, cam.position.y - cam.viewportHeight / 2);
font.draw(sb, "LOST! SCORE:" + collectedDrugs, cam.position.x - 50, cam.position.y);
}
sb.end();
}
我想有某事失踪了,但我无法弄清楚。某人可以帮我吗?
LG bttl
答案 0 :(得分:0)
您必须将Stage设置为InputProcessor,Scene2d才能正常工作。 Documentation
要使用Stage和您自己的代码作为InputProcessor,请将两者都添加到InputMultiplexer并使用它。