我一直在开发HTML5游戏引擎,并且我有一个平铺的地图加载器可以正常工作几个月。此后,我重写了引擎,除平铺的地图加载程序外,其他所有功能均按预期工作。地图先加载然后加载图块集,然后将图块集拆分为多个图块集,然后将它们保存到列表中。
这是现在地图的渲染方式:
它应该是一块草地,但它是图块集中的最后一个图块。我检查了地图数据以确保其正确,然后检查列表中的每个图块,发现所有256个图块都是上面显示的图块。我已经尝试过多次重写它,然后回到我的旧地图系统,结果总是一样。
这是我用于加载json数据的代码:
static loadJSON(url, success){
var request = new XMLHttpRequest();
request.overrideMimeType("application/json");
request.onreadystatechange = function(){
if(request.readyState == 4 && request.status == 200){
success(request.responseText);
}
};
request.open("GET", url, true);
request.send();
}
这是我的平铺地图加载代码:
export class TiledMap{
constructor(){
this.tilesets = [];
this.tiles = [];
this.tiles.push(null);
this.data = null;
this.image = null;
this.x = 0;
this.y = 0;
this.loadSuccess = null;
this.totalTiles = 0;
this.folder = null;
}
//load the tiled map in json format
load(url,success){
var self = this;
this.loadSuccess = success;
FILE.loadJSON(url,function(response){
self.data = JSON.parse(response);
self.folder = url.substring(0,url.lastIndexOf("/"));
self.loadTilesets();
});
}
//load the tilesets for the tiled map
loadTilesets(){
var self = this;
var successCount = 0;
var errorCount = 0;
for(let ts=0; ts<this.data.tilesets.length; ts++){
var image = new Image();
image.addEventListener("load",function(){
successCount++
if(successCount + errorCount == self.data.tilesets.length){
self.seperateTiles();
}
}, {once:true});
image.addEventListener("error",function(){
errorCount++;
console.error("Failed to load: " + self.data.tilesets[ts].image);
}, {once:true});
if(this.folder.length >= 1){
this.folder += "/";
}
image.src = this.folder + this.data.tilesets[ts].image;
this.tilesets.push(image);
}
}
//seperate the tiles in the tileset
seperateTiles(){
var self = this;
for(let ts=0; ts<this.tilesets.length; ts++){
var nTilesX = this.tilesets[ts].width / this.data.tilewidth;
var nTilesY = this.tilesets[ts].height / this.data.tileheight;
this.totalTiles = nTilesX * nTilesY;
for(let ty=0; ty<nTilesY; ty++){
for(let tx=0; tx<nTilesX; tx++){
var tileCanvas = document.createElement("canvas");
var tileContext = tileCanvas.getContext("2d");
tileCanvas.width = this.data.tilewidth;
tileCanvas.height = this.data.tileheight;
var x = tx * this.data.tilewidth;
var y = ty * this.data.tileheight;
tileContext.drawImage(this.tilesets[ts],-x,-y);
var tile = new Image();
tile.addEventListener("load",function(){
self.tiles.push(tile);
if(self.totalTiles == (self.tiles.length-1)){
self.preDrawMap();
}
},{once:true});
tile.addEventListener("error",function(){
console.error("Failed to seperate tiles on tileset: " + self.tilesets[ts]);
}, {once: true});
tile.src = tileCanvas.toDataURL("image/png");
}
}
}
}
//draw the tiled map on to a canvas
preDrawMap(){
var mapCanvas = document.createElement("canvas");
mapCanvas.width = this.data.width * this.data.tilewidth;
mapCanvas.height = this.data.height * this.data.tileheight;
var mapContext = mapCanvas.getContext("2d");
for(let l=0; l<this.data.layers.length; l++){
var x = 0;
var y = 0;
if(this.data.layers[l].type == "tilelayer"){
for(let d=0; d<this.data.layers[l].data.length; d++){
if(d % this.data.width == 0 && d != 0){
y += this.data.tileheight;
x = 0;
}
if(this.data.layers[l].data[d] != 0){
var tile = this.tiles[this.data.layers[l].data[d]];
mapContext.drawImage(tile,x,y);
}
x += this.data.tilewidth;
}
}
}
var self = this;
this.image = new Image();
this.image.addEventListener("load",function(){
self.loadSuccess();
}, {once:true});
this.image.addEventListener("error",function(){
console.error("Failed to convert map canvas to image");
}, {once:true});
this.image.src = mapCanvas.toDataURL("image/png");
}
//render the tiled map
render(){
core.ctx.drawImage(this.image,this.x,this.y);
}
//set the position of the map
setPosition(x,y){
this.x = x;
this.y = y;
}
}
我似乎无法找到仅保存最后一个图块的原因,是否缺少某些内容?
答案 0 :(得分:0)
在玩了几个小时的代码后,我发现更改代码的部分使用的是var
而不是let
,我不确定那是什么导致了我的问题,但是在更改之后
var x = tx * this.data.tilewidth;
var y = ty * this.data.tileheight;
tileContext.drawImage(this.tilesets[ts],-x,-y);
var tile = new Image();
进入
let x = tx * this.data.tilewidth;
let y = ty * this.data.tileheight;
tileContext.drawImage(this.tilesets[ts],-x,-y);
let tile = new Image();
一切正常,它在for循环中运行,所以这些变量的范围有冲突吗?