我有一个openGL程序,该程序绘制了3栋房屋和其他东西,但是当我用gcc编译时,只是出现了黑屏-而所有我的openGL程序都在发生这种情况
我该怎么办?
PS:如果我调整屏幕大小,则会出现绘制的图像。
OS:macOS Mojave PC:MacBook Air 2017
Visual Studio Code开发
gcc版本:10.0.0
#include <stdlib.h>
#include <stdio.h>
#include <glut/glut.h>
#include <math.h>
#define PI 3.14159265358979324
//teto
bool teto = true;
bool base = true;
bool janela = true;
bool porta = true;
void Teto(void)
{
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(20.0, 10.0, 0.0);
glVertex3f(40.0, 0.0, 0.0);
glEnd();
}
void Base(void)
{
glBegin(GL_QUADS);
glColor3f(0, 1, 0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 30.0, 0.0);
glVertex3f(35.0, 30.0, 0.0);
glVertex3f(35.0, 0.0, 0.0);
glEnd();
}
void Porta(void)
{
glBegin(GL_QUADS);
glColor3f(0, 0, 1);
glVertex3f(0, 0.0, 0.0);
glVertex3f(0, 10.0, 0.0);
glVertex3f(5.0, 10.0, 0.0);
glVertex3f(5.0, 0.0, 0.0);
glEnd();
}
void Janela()
{
glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 5.0, 0.0);
glVertex3f(5.0, 5.0, 0.0);
glVertex3f(5.0, 0.0, 0.0);
glEnd();
}
void Sun()
{
static float R = 10.0; // Radius of circle.
static float X = 20.0; // X-coordinate of center of circle.
static float Y = 70.0; // Y-coordinate of center of circle.
static int numVertices = 30; // Number of vertices on circle.
float t = 0; // Angle parameter.
int i;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 0.0);
// Draw a line loop with vertices at equal angles apart on a circle
// with center at (X, Y) and radius R, The vertices are colored randomly.
glBegin(GL_LINE_LOOP);
for(i = 0; i < numVertices; ++i)
{
glColor3f(1.0, 1.0, 0.0);
glVertex3f(X + R * cos(t), Y + R * sin(t), 0.0);
t += 2 * PI / numVertices;
}
glEnd();
}
// Drawing routine.
void drawHouse(void)
{
glPopMatrix();
glPushMatrix();
//glPopMatrix();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
//Sun();
glTranslatef(30.0f,30.0f,0.0f);
if(teto)
Teto();
glTranslatef(3.0f,-30.0f,0.0f);
if(base)
Base();
glTranslatef(15.0f,0.0f,0.0f);
if(porta)
Porta();
glTranslatef(-10.0f,20.0f,0.0f);
if(janela)
Janela();
glTranslatef(20.0f,0.0f,0.0f);
if(janela)
Janela();
glPopMatrix();
glScalef(0.75f, 0.75f, 0.0f);
glTranslatef(3.0f,30.0f,0.0f);
if(teto)
Teto();
glTranslatef(3.0f,-30.0f,0.0f);
if(base)
Base();
glTranslatef(15.0f,0.0f,0.0f);
if(porta)
Porta();
glTranslatef(-10.0f,20.0f,0.0f);
if(janela)
Janela();
glTranslatef(20.0f,0.0f,0.0f);
if(janela)
Janela();
glPopMatrix();
glScalef(1.75f, 1.75f, 0.0f);
glScalef(1.25f, 1.25f, 0.0f);
//glScalef(0.75f, 0.75f, 0.0f);
glTranslatef(25.0f,20.0f,0.0f);
if(teto)
Teto();
glTranslatef(3.0f,-30.0f,0.0f);
if(base)
Base();
glTranslatef(15.0f,0.0f,0.0f);
if(porta)
Porta();
glTranslatef(-10.0f,20.0f,0.0f);
if(janela)
Janela();
glTranslatef(20.0f,0.0f,0.0f);
if(janela)
Janela();
glFlush();
}
// Initialization routine.
void setup(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
}
// OpenGL window reshape routine.
void resize(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 130.0, 0.0, 100.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
// Keyboard input processing routine.
void keyInput(unsigned char key, int x, int y)
{
switch(key)
{
case 27:
exit(0);
break;
case 'c':
base = !base;
break;
case 't':
teto = !teto;
break;
case 'j':
janela = !janela;
break;
case 'p':
porta = !porta;
break;
case 's':
Sun();
//glRotatef(10.0, 0.0f, 0.0f, 1.0f);
break;
default:
break;
}
glutPostRedisplay();
}
// Main routine.
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowSize(900, 700);
glutInitWindowPosition(100, 100);
glutCreateWindow("House.cpp");
glutDisplayFunc(drawHouse);
glutReshapeFunc(resize);
glutKeyboardFunc(keyInput);
setup();
glutMainLoop();
}