您好,我目前有一个SurfaceView Runnable public class mapsLayout extends SurfaceView implements Runnable {
,可根据当前地理位置绘制线。我以前的解决方案涉及一个主要活动,该活动包含一个Android位置管理器-按照Google提供的教程的建议使用FusedLocationProviderClient
-然后调用SurfaceView。
mainActivity
与Android位置管理器->'SurfaceView'
但是,这意味着每次更改位置时,SurfaceView都会重置,每10000个滴答发生一次。
SurfaceView是否可以包含Android位置管理器。
如果有帮助,请在下面输入我的SurfaceView Runnable代码
public class mapsActivityLayout extends SurfaceView implements Runnable {
MyThread draw = null;
boolean canDraw = false;
Bitmap map;
SurfaceHolder surfaceHolder;
Context mContext;
Paint paint;
ArrayList<String> endNodes = new ArrayList<String>();
int bitmapX;
int bitmapY;
int viewWidth;
int viewHeight;
Paint red_paintbrush_fill, blue_paintbrush_fill, green_paintbrush_fill;
Paint red_paintbrush_stroke, blue_paintbrush_stroke, green_paintbrush_stroke;
Path line;
Path circle;
public mapsActivityLayout(Context context, ArrayList<String> endNodes) {
super(context);
this.endNodes = endNodes
mContext = context;
surfaceHolder = getHolder();
paint = new Paint();
paint.setColor(Color.DKGRAY);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
viewWidth = w;
viewHeight = h;
draw = new MyThread(viewWidth, viewHeight);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = true;
options.inMutable = true;
map = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.mapimage, options);
setUpBitmap();
}
@Override
public void run() {
Canvas canvas;
prepPaintBrushes();
while (canDraw) {
//draw stuff
if (surfaceHolder.getSurface().isValid()) {
int x = draw.getX();
int y = draw.getY();
//int radius = draw.getRadius();
canvas = surfaceHolder.lockCanvas();
canvas.save();
canvas.drawBitmap(map, bitmapX, bitmapY, paint);
ArrayList<Double> currentLocation = convertGeoToPixel(currentLat, currentLon);
ArrayList<Double> destination = convertGeoToPixel(destinationLat, destinationLat);
int width = 2699;
int height = 2699;
canvas.drawCircle(currentX, currentY, 20, red_paintbrush_fill);
canvas.drawCircle(destX, destY, 20, green_paintbrush_fill);
path.rewind();
canvas.restore();
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
private void updateFrame(int newX, int newY) {
draw.update(newX, newY);
}
/**
* Calculates a randomized location for the bitmap
* and the winning bounding rectangle.
*/
private void setUpBitmap() {
bitmapX = (int) Math.floor(
Math.random() * (viewWidth - backGround.getWidth()));
bitmapY = (int) Math.floor(
Math.random() * (viewHeight - backGround.getHeight()));
}
public void pause() {
canDraw = false;
while (true) {
try {
thread.join();
break;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void resume() {
canDraw = true;
thread = new Thread(this);
thread.start();
}
private void prepPaintBrushes() {
red_paintbrush_fill = new Paint();
red_paintbrush_fill.setColor(Color.RED);
red_paintbrush_fill.setStyle(Paint.Style.FILL);
green_paintbrush_stroke = new Paint();
green_paintbrush_stroke.setColor(Color.GREEN);
green_paintbrush_stroke.setStyle(Paint.Style.STROKE);
green_paintbrush_stroke.setStrokeWidth(10);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
setUpBitmap();
updateFrame((int) x, (int) y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
updateFrame((int) x, (int) y);
invalidate();
break;
default:
}
return true;
}
}
线程代码
public class MyThread extends Thread {
private int mX;
private int mY;
public MyThread(int viewWidth, int viewHeight) {
//super()
mX = viewWidth / 2;
mY = viewHeight / 2;
}
/**
* Update the coordinates of the map.
*
* @param newX Changed value for x coordinate.
* @param newY Changed value for y coordinate.
*/
public void update(int newX, int newY) {
mX = newX;
mY = newY;
}
public int getX() {
return mX;
}
public int getY() {
return mY;
}
}