我有一个非常简单的应用程序,可以在画布上完美地绘制图像。我正在按image.width / 2,image.height / 2转换上下文,并将目标点设置为-image.width / 2,-image.height / 2。
function draw() {
window.canvas = document.getElementById('canvas');
window.ctx = canvas.getContext('2d');
window.image = document.createElement("img");
image.onload = function() {
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(image.width/2,image.height/2);
ctx.drawImage(image,-image.width/2,-image.height/2);
};
image.src = 'rec.JPG';
}
这将按原样显示图像。因此,考虑到这个概念,如果我想使图像的中心点位于画布的中心,则应该像上面一样进行此操作。现在,我希望用户单击画布,得到鼠标坐标。然后,我想缩放此图像并重新绘制画布,以便用户可以在中心(缩放版本)看到图像的该部分。代码如下:
function zoom(evt) {
var x = getMousePos(canvas, evt).x;
var y = getMousePos(canvas, evt).y;
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(x,y);
ctx.scale(1.5, 1.5);
ctx.drawImage(image,-x,-y);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
但是我不能以某种方式得到正确的结果。我想查看用户单击的区域,然后再次想单击以缩小,仅此而已。我可以轻松地做后面的部分,但是在缩放完美区域时遇到问题。我在stackoverflow上看到了类似的问题,但它们不符合我的要求。这是我的HTML和CSS:
<style>
.container {
height: 500px;
}
.container .image-container {
height: 500px;
width: 50%;
overflow: auto;
position: absolute;
border: 1px solid;
}
img {
display: none;
}
canvas {
width: 100%;
}
</style>
<body onload="draw()">
<div class="container">
<div class="image-container">
<canvas
id="canvas"
onclick="zoom(event)"
>
</canvas>
</div>
</div>
</body>
P.S:我不想平移。只需放大和缩小点击。您可以玩摘录。
function draw() {
window.canvas = document.getElementById('canvas');
window.ctx = canvas.getContext('2d');
window.image = document.createElement("img");
window.isZoom = false;
image.onload = function() {
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(image.width/2,image.height/2);
ctx.drawImage(image,-image.width/2,-image.height/2);
};
image.src = 'https://d85ecz8votkqa.cloudfront.net/support/help_center/Print_Payment_Receipt.JPG';
}
function zoom(evt) {
if(!isZoom) {
var x = getMousePos(canvas, evt).x;
var y = getMousePos(canvas, evt).y;
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(x,y);
ctx.scale(2, 2);
ctx.drawImage(image,-x,-y);
canvas.style.cursor = 'zoom-out';
isZoom = true;
} else {
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.translate(image.width/2,image.height/2);
ctx.drawImage(image,-image.width/2,-image.height/2);
isZoom=false;
canvas.style.cursor = 'zoom-in';
}
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
<style>
.container {
height: 500px;
}
.container .image-container {
height: 500px;
width: 50%;
overflow: auto;
position: absolute;
border: 1px solid;
}
img {
display: none;
}
canvas {
width: 100%;
cursor: zoom-in;
}
</style>
<body onload="draw()">
<div class="container">
<div class="image-container">
<canvas
id="canvas"
onclick="zoom(event)"
>
</canvas>
</div>
</div>
</body>
答案 0 :(得分:2)
您真正靠近的地方,只需将比例混合到图像的绘图中
function draw() {
window.canvas = document.getElementById('canvas');
window.ctx = canvas.getContext('2d');
window.image = document.createElement("img");
window.isZoom = false;
image.onload = function() {
canvas.width = image.width;
canvas.height = image.height;
ctx.drawImage(image, 0,0);
};
image.src = 'https://d85ecz8votkqa.cloudfront.net/support/help_center/Print_Payment_Receipt.JPG';
}
function zoom(evt) {
canvas.width = image.width;
canvas.height = image.height;
ctx.clearRect(0, 0, canvas.width, canvas.height);
var scale = 2
if (!isZoom) {
var pos = getMousePos(canvas, evt);
ctx.scale(scale, scale);
ctx.drawImage(image, -pos.x*scale*scale, -pos.y*scale*scale);
canvas.style.cursor = 'zoom-out';
} else {
ctx.drawImage(image, 0, 0);
canvas.style.cursor = 'zoom-in';
}
isZoom = !isZoom
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
.container {
height: 500px;
}
.container .image-container {
height: 500px;
width: 50%;
overflow: auto;
position: absolute;
border: 1px solid;
}
img {
display: none;
}
canvas {
width: 100%;
cursor: zoom-in;
}
<body onload="draw()">
<div class="container">
<div class="image-container">
<canvas id="canvas" onclick="zoom(event)">
</canvas>
</div>
</div>
</body>
除了添加var scale
之外,我还对您的代码进行了一些清理:
var x = getMousePos(canvas, evt).x;
var y = getMousePos(canvas, evt).y;
那是对getMousePos的双重浪费